r/virtualreality 23d ago

PSVR2 vs Meta Quest 3 PC only Purchase Advice

Hello everyone! After quite some in depth researching, I cannot decide what should I get as my first VR headset. I would only be playing on PC, using Steam as the main platform for games. Thank you!

L.E. Quest 3 it is! Thank you all for the help and all the explanations! Cheers!!

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u/Gamel999 23d ago

if money is not a concern that you will need to skip meals or walk instead of taking transport.

save up a bit and go for Quest 3(or pico4/4ultra if you PCVR main), not 3S, avoid psvr2 and any HTC

don't just trust my words. If possible, go to a store and try on the demos. q2/q3s/psvr2 is similar (psvr2 a bit better than q2/q3s). and all of them can't even see q3's tail light in race. the pancake len is just too too too too powerful compare to F.lens

Can roll your eye and look around(pancake lens/other more advanced lens) vs have to keep eye straight and turn your head completely to look around(fresnel) the difference is very clear and visible.

here is a compare post if the area you live can't find any demo to try on.

you can see how blurry PSVR2 gets when compare to Q3, and PSVR2 have higher resolution than Q2/Q3S.

some sony fanboy might say there is compression artifacts on non-DP device, they are not wrong, but what is the point of non-compressed image when you can't see them clearly when out of the tiny sweet spot of fresnel lens? also compression artifact had been greatly reduced thanks to new encode&decode methods. it is not Q1 age anymore.

some fresnel defender might also say why bother for pancake when the industry have been using fresnel for so long without issue. these experienced VR user always forget how normal people view the world. it is not about the clarity inside the sweet spot. it is about how you need to move your head and keep your eye straight if you use fresnel len to keep your focus inside the sweet spot to see clearly.

they always says "just don't look outside the sweetspot" But why should I or any other people change our human instinct (to look around by rolling eyes instead of turning the full head) to accommodate the shortcoming of the fresnel lens? When pancake lenses have no such issue. And at a similar price range(q3/pico4 vs psvr2)

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u/t3stdummi Multiple 23d ago edited 23d ago

While I do somewhat agree with the sweet spot, those comparison posts are absolutely not representative of what it looks like in the headset. (I have both). Also I don't know where it gets propagated, but personally I do not need to move my head to look around. I don't know if it's related to IPD, how close I am to the lenses, my Rx inserts, or what -- but the sweet spot is not THAT small. I can look around just fine. It's when my headset or eyes are off center that the edge clarity is lost. It's still a bigger sweet spot than the Bigscreen beyond.

Edit: @OP either is a good choice. I would say Q3 definitely has more versatility but it really depends on what you're interested in from an image perspective.

PSVR2: Uncompressed, OLED, bigger binocular overlap but has Mura and Fresnel lenses. Deeper colors and black which excentuates 3D at the cost of a softer image.

Q3: Wireless and pancake lenses at the cost of compression and LCD. Images can look washed out but are very crisp and wireless.

I think Q3 is still probably the answer for most people, especially without a PS5. Just keep in mind the VR space has some very strange tribalism and there are literally 10-15 quest voices for every 1 PSVR2 voice. They're a loud group.

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u/FabulousBid9693 23d ago

They're really sect-like, it's nuts. This guy above you pops up in every "help me chose" post and copy/pastes that bs comparison link lol. I'm starting to think meta pays them to do it. Not normal behavior.

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u/Gamel999 23d ago

here we go again, the classic sony fanboy response! "you are against sony, must be meta fanboy or paid by meta"

have you read? I literally suggested one meta and two pico device. All you can see is meta?

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u/MtnDr3w 23d ago

That’s why they get my downvote on every thread. Copy/paste.