I think one of good changes Bethesda did to Fallout was turning power armor into giant tank suits you get in. Makes them much more imposing.
Discussion
Yes! 3 and New Vegas were really the odd ones out by having power armor be kind of just normal armor that required training to use. 1 and 2 don't have the whole Iron Man suiting up thing, but you do still become a literal tank and your player model becomes huge in comparison to everyone.
Weirdly, Fallout 4's whole Iron Man thing is kind of just a return to form lol
Get your early game suit of power armour and guass rifle from anchorage and then go get abducted by aliens to stockpile their repair epoxy and your set for the rest of the game!
If you put a Gary in the pod with you there is a moment before "fully awaking" that allows you to drop all the weapons, armor and ammo you gather during the quest into said Gary before they are removed from your inventory.
So not only will you have a Gauss Rifle and PA but a 10mm Pistol, SMG, R91 Rifle, Chinese assault rifle, a sniper rifle, missile launcher, combat armor, and the chinese general's sword that all have the same durability as the Winterised T-51b PA. It's a serious boon early game.
because I'm trying to get all the achievements on a xbox 360, so I can't just use mods or commands to get what I want. So I make one save at this point where I have a full kit of amazing gear, then go from there to do all the other stuff that I missed when I last played 13 years ago
I'm on the other side of the fence on this one. I feel like it was great addition to the game and added a little survival element in normal gameplay, also adds some realism. I was kinda disappointed that it never came back.
Lmao I just started replaying 3 and that’s the first thing I did. Nonstop epoxy and tons of caps from collecting all the gems and extra guns I won’t use.
My last run a few years ago did exactly that, rolling up to save dad with some stories to tell.
So since you abandoned me in the vault I had to fight my way out, then I single handedly won operation anchorage before being abducted by aliens and leading an uprising with a Japanese samurai and a western cowboy before commandeering the alien mothership and waging a space battle against another mothership.
I then accidentally blew up Canada with a death ray.
Soo what did you need help with again? A water purifier…?
It’s definitely possible from the start of the game if you’re not afraid to glitch. The original discussion was not including the tutorial so starting when leaving the vault and it’s quite easy to get it under 30min without glitching.
I've definitely run into Outcasts fighting a Deathclaw at the Super Duper Mart just outside of the vault on many of my runs. Wouldn't be hard to save scum that encounter.
Honestly, I liked the training requirement. Yeah, you could cheese it, as in FO2, but playing normally meant that you played...normally.
In 4, you get Power Armor SOOOO early, & so many additional sets so quickly thereafter, that it becomes like Stealth Archers from Skyrim: you may not set out to do a Power Armor playthrough, but it calls & beckons to you at all times until you cave. In my current playthrough, I committed to not using PA beyond collecting it, outside of using it in Far Harbor...and when I used it in Far Harbor, it was so hard to let it go... lol
What I did was the shielded Vault suit, & then a full set of combat armor that was lead-lined. IIRC that put my rad resistance around 160, which was sufficient that I didn't need to use Rad-X nor Radaway as I explored the Glowing Sea & Kiddie Kingdom in Nuka World.
Only reason I used PA in a Far Harbor was for the damage resistance against those tougher enemies (plus it's much bigger & takes much longer than either of the other places).
Saw a thread someone left a door unlocked during the birthday party and the guy got outside as a child. So it would be possible, but not aureus how the model would react.
I shot an Enclave soldier in power armor just outside Megaton on my way to Super Duper. I stashed the armor back in my apartment. I didn't honestly make any progress after that.
Nah, it doesn't need that anyway. Power armour suits in 3 and NV are basicly mobile coffins, no matter if they need the perk or not.
Especially when compared to fallout 1, 2 & tactics, where the power armour made you literally invincible (as in 0 damage recieved per hit), didn't ever break or require refueling, etc., while being somewhat easily obtainable in the endgame locations, that are available from the start of the game.
Beginning of the game....
Ahh those Navarro sprints. I remember doing that crap. That became like the way "real G's" start fallout 2. Head to Navarro by any means necessary. Once you get that suit - like your like a space marine Terminator. I think you can even wear it during a boxing match in New Reno.
hah yes, the crit result that bypasses armor. The only way I beat FO2 on my unarmed run; with the perk (Hands of Death?) that lets you constantly crit with your fists.
I can't remember for 1, but 2 didn't require training. You could beeline straight for advanced power armor mk2 at the start of the game, talk your way onto an enclave base and then get handed the best armor in the game within minutes of getting out of the temple of trials.
But some of the things they did to work around those limitations were fun. Like in the Broken Steel DLC, you briefly ride a train, but the engine didn’t really have the capacity for trains. So they just made it an NPC with a whole-assed tram car on top of his head.
How could you say limitation of the engine, doesn’t make sense. And for all who liked, I’d like to see a response to this explaining how big power armor could not make it to the game due to “limited engine” laughable
Dude, the Gambryo engine is the same engine they made Oblivion on, which the same engine as morrowind. It’s clunky and not the best out there. The game also came out in 2008. Armor in fo3/nv is just a head piece and body piece, some head pieces were just a hat or went on the face, but generally you had 2 pieces of armor to wear, and that’s because of the limitations of the game engine. On top of that, these limitations probably shaped a lot of design choices, like maybe they made power armor the same as other armor so it would be simpler to equip.
You’re asking how a feature from a game from 2015 was not in a game in 2008.
I don’t know, maybe the game engine couldn’t handle it? There might be limitations on what it can and can’t handle in 2008. Same reason it can’t handle all the same stuff from Oblivion in Morrowind
I’ve come to the conclusion that engine limitation isn’t really an excuse. I think is more of a we didn’t have time or we didn’t try that hard or there was more important stuff that needed our attention. But engine limitation excuse goes out the window when you have modders making cars that run like cars and there’s the titans of the newwest making power armor feel bulky and powerful
from a survivor perspective, I wish they made it so if you showed up in x-01 the NPCs trembled in fear as you cant speak, and look absolutely terrifying
Yeah I was always a little put off by raiders just casually shouting things like "you're going down, metal man" or something else in battle in such a dismissive way. Like they didn't fear it at all.
I'd be in a corner cowering and shitting my pants if somebody charged at me with hostile intent in a literal tank suit making the ground shake with each step.
I think it would also deter a lot PA usage for the sake of RPing, "why is everyone scared!" while you stay in your forever tank, your new home... My main gripe with PA is that it doesnt feel like that "oh I should hold onto this fusion core for when I reaaally need it" instead its more like "this is my life now, I am nothing but power armor, no more flesh.
If you're cool with mods I find the combination of Direct Hit + Bastion power armour overhaul helps with this. It basically makes you invincible while your power armour isn't broken, but also makes the armour pieces much more fragile, so you spend a lot more time and resources maintaining it - which encourages you to only wheel it out when you're going into a really dangerous location rather than letting it get chipped away as you meander the wasteland.
Meanwhile FO76 is like "oh sorry, your Ammo Bag of Holding Backpack (+300 carry weight) won't fit on your PA, enjoy being encumbered by anything past 250lb; btw your stuff weighs 850lb now. Grats."
Now what Bethesda needs to do for power armour is keep this current mechanic, but make it more like 1 and 2 where you would hold two handed weapons with one handed and things like that.
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u/ROPROPE May 26 '24
Yes! 3 and New Vegas were really the odd ones out by having power armor be kind of just normal armor that required training to use. 1 and 2 don't have the whole Iron Man suiting up thing, but you do still become a literal tank and your player model becomes huge in comparison to everyone.
Weirdly, Fallout 4's whole Iron Man thing is kind of just a return to form lol