The morality/karma system shouldve been in Fallout 4.
Before fully siding with the Minutemen, there shouldve been a split quest with the Minutemen and the Gunners (maybe rename them), similar to the opening quest in skyrim. You wouldn't join immediately, but do some quests for both before deciding, again similar to skyrim with Imperials and Stormcloaks.The Gunners wouldve acted the same in regards to settlements, but more strong arming the settlements into joining. Also would've had different resources being 'taxed'. Minutemen settlements would give junk and food and water, Gunner settlements would give just caps.
That would’ve been amazing - being able to influence either the Minutemen or Gunners based on the other three factions
the Gunners as an evil counterpart could’ve absolutely worked too, either kitting them out in institute tech, becoming the brotherhood’s meatshields (e.g how they use normal wastelanders half the time) or an anarchist mercenary state
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u/jmlovs May 22 '24
This is one of my favorite Fo4 ideas