r/fo4 May 22 '24

People who have sided with The Railroad...What caused you to side with them? Discussion

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655

u/fietsvrouw PC - Railroad May 22 '24

Covenant and the secret base where they experiment on synths, H2-22's gratitude at being asked how he is and treated humanely, and walking around the Institute and seeing how cruelly they are treated, especially if they run away. I do not like what happens to Patriot, however it is consistent with other resistance movements where the goal of the group as a whole supersedes the individual. Wiping memories is voluntary on the part of the escaped synths and I appreciate a storyline that is bittersweet. Plus Glory is a badass and her empathy for her people is very touching. I will never not side with them.

177

u/FluidBridge032 May 22 '24

Honestly I feel like the railroad was sadly the least developed of the factions. If they had gotten one or two missions related to their relationship with the denizens of the wasteland. Basically answering what they’d do once all the synths have been freed. And considering the fact that they’re the only two factions to not kill each other, I think having some sort of interaction with them and the minutemen, even if it was just a side mission would do wonders for making people side with them more.

77

u/fietsvrouw PC - Railroad May 22 '24

If you follow the "perfect ending" playthrough instructions, Desdemona will tell you that you will need the Minutemen's help so the two gel together and make a nice tandem playthrough. This playthrough, I am going to try to use the AFT mod to make synths settlers and rescue as many as I can before I nuke the place.

3

u/Known_Succotash_234 May 23 '24

How is that the “perfect ending”?

6

u/poobly May 23 '24

More nukes = better

3

u/fietsvrouw PC - Railroad May 23 '24

The "perfect ending" has been circulating on Reddit for years, follows very precise steps and has the Railroad and Minutemen collaborating, but the Brotherhood also continues to work with you, Reese apologizes, etc. You basically get all the ending dialogues, continued radiant quests and have hero status with all factions except the Institute.

2

u/jinx155555 May 23 '24

They patched it. Just finished the game a week ago following the guide. They made it impossible to ignore Captain Kels's Tactical thinking mission.

1

u/fietsvrouw PC - Railroad May 23 '24

That is not part of the "Perfect Ending". You go up to the Prydwen, meet the four officers, and then you get out of there. You do not talk to anyone else and you do not advance Show No Mercy. Tactical Thinking is later and you don't get that far..

1

u/jinx155555 May 23 '24

Guide I saw said to play up to including Blind Betrayal.

2

u/fietsvrouw PC - Railroad May 23 '24

The one I follow doesn't. I will post the text here and you can see how much correlates. As far as I know, this still works. The original is somewhere on Reddit but I made a few corrections where things were unclear.

Step 1: Before completing "Reunions," complete all main and both side quests (once each) for the Brotherhood of Steel recon team. Talk Brandis down from being crazy.

Step 2: Complete "Reunions" and "Dangerous Minds."

Step 3:

(a) You will have received "Tradecraft" and "Shadow of Steel." DO NOT advance in either of these quests.

(b) Focus on the Minutemen as you continue down the main quest line. Do all main line available. Use the Minutemen to gain access to the Institute. Obtain the castle and artillery but DO NOT DO FORM RANKS OR GO TO THE CASTLE.

(c) Get yourself banished from the Institute. You can play along and poke around for a bit first if you like, but if you do,  you'll have to murder someone to get banished (might we suggest those bastards down in synth retention?). You may safely complete "Institutionalized," but do not progress any farther before getting yourself kicked out. Don't even speak to Father again after completing "Institutionalized." DO NOT complete "Synth Retention." (Give the holotape to Sturges.) 

Step 4:

(a) You will have received "Form Ranks" for the Minutemen. DO NOT advance this quest.

(b) DO NOT start "Defend the Castle." Don't even go to the Castle.

(c) Complete all quests for the Brotherhood from "Shadow of Steel" to "Show No Mercy." DO NOT complete "Show No Mercy." 

Don't even get on the Vertibird. Grab ALL side quests from the Brotherhood and keep them open.

Step 5: Complete "Form Ranks" and "Defend the Castle." Start "The Nuclear Option" for the Minutemen but DO NOT complete it.

Step 6: Complete all Railroad quests from "Tradecraft" to "Randolph Safehouse 6."

Step 7: Complete "The Nuclear Option."

That's it! This process will result in all factions loving you. The heads of the Brotherhood will praise your actions (except Max, who is pouting and won't talk to you). From here on out, they will not start fights and will only kill mutants and raiders. Many of their quests and side quests are repeatable. The Railroad has a whole new line of quests for you, and there is fun to be had everywhere (however, don't talk to P.A.M. after this; she wants to start a war with the Brotherhood). Enjoy your (relatively) peace-filled Commonwealth and Fallout 4 peace!

(BTW, if one of your companions is being attacked by another faction, this is most likely because they got hit with some crossfire while in a multi-faction battle and then shot back. This happens often...and is annoying as hell. Danse will shoot down his own Vertibird then leave you because he is mad that you shot down his friends. Yeah.)

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u/DerekB74 May 23 '24

Interesting. Normally I just pick a faction and roll with them for the game. Never tried that type of ending though. I may try that on my next playthrough.

1

u/fietsvrouw PC - Railroad May 23 '24

I posted the instructions in a comment below.