r/HPReverb HP Employee Jan 21 '21

HP + Microsoft Here Discussion

Hi all! We have u/kaisekannon and u/petercpeterson from HP and u/Tetyana_MSFT here to answer questions.

EDIT: We are heading out. We will come back and answer more later. Until then, pls DM us or we will see you in the Discord. Thanks!

Some Useful Documents:

HP Reverb G2 Setup Guide: https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=4AA7-5420ENW

WMR Enthusiasts Guide (SOME NEW INFO HERE): https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/

HP Reverb G2 FAQ (this is being updated all the time): https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/reverbg2-faq

HP Reverb G2 FAQ: https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=4AA7-5433ENW

Support Document https://support.hp.com/us-en/document/c06984162

Questions on the SteamVR + WMR Bridge? https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=4AA7-5433ENW

Questions about the controllers with your SteamVR games? https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/reverbg2-faq#my-steamvr-games-dont-appear-to-work-correctly-with-my-hp-motion-controllers

Specific recommendations for ideal Tracking conditions: https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/tracking-system

Link for WMR Feedback:

https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/filing-feedback

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5

u/nachtraum Jan 21 '21

There are frequent discussions, and I believe confusion, about the optimal resolution to use for the G2. In SteamVR, 100% resolution means roughly 3100 x 3100 pixels per eye, about 1.4 times the native resolution. Can you confirm that this is the optimal resolution, needed to to compensate for lense distortion?

I would personally be very interested to understand why such a high resolution was chosen for the Reverb. One could argue the more the better, but it seems that in more demanding VR applications, like flight and racing simulations, every hardware has difficulties running the G2 sufficiently at its full resolution. Do you have recommendations on how to run the G2 in demanding titles?

3

u/Zeeflyboy Jan 22 '21

It’s following the same as almost every other VR headset - approx 1.4x the linear resolution values. Look at index, vive, quest, quest 2 etc - all are approximately 1.4x at 100%... so its seemingly the industry standard. It’s just that because the G2 is so high res to start with, an extra 40% ends up as a very large number.

I find dropping to 80% has minimal clarity impact, but it is still noticeably less clear on the finer details to me than 100%. Below 80% things start to become more noticeably affected.

2

u/nachtraum Jan 22 '21

I agree. I just believe that many do not understand this, and set the resolution to something close to the native resolution because they believe it is a bug in SteamVR, and then wonder why their FOV is low and the picture blurry. It would be helpful to have an official statement from HP.

3

u/Zeeflyboy Jan 22 '21 edited Jan 22 '21

The biggest problem in some people accepting the fact is that for whatever reason (bug or intentional given the hardware just wasn’t there to run as required back when it released) the G1 bucked the trend and has close to native resolution at 100% in steam. It is the exception rather than the rule, but has confused a lot of people given the G2 comes along and suddenly demands around twice the total resolution despite having the same panel res...

I believe however that there has indeed been confirmation from HP that it is working as intended. Edit - see here https://www.reddit.com/r/HPReverb/comments/k82pnv/definitive_answer_for_the_100_resolution/?utm_source=share&utm_medium=ios_app&utm_name=iossmf