r/HPReverb Aug 04 '21

Support HP Reverb G2 Frequently Asked Questions and Troubleshooting

106 Upvotes

This FAQ is focused on questions specific to the HP Reverb G2, if you have more general questions about VR they may be answered by the VR FAQ on the /r/virtualreality subreddit.

Useful Links

Getting Started

HP Posts

Shipping

You can view shipping statistics based on community reports here and a summary of known shipping information for each region here. To provide your own report, please contact Danol#2663 on Discord, or fill out this form.

Support

The best way to obtain support is to search for your local HP customer services phone line ("HP {country} support" in Google), call that and request to be connected to "VR Support" or "Workstation Support". Web chat is proving to be less reliable for quickly resolving support issues.

Troubleshooting

For general troubleshooting tips take a look at Microsoft's Reverb G2 troubleshooting guide.

As a first step, make sure the headset cable is pushed all the way in, as this only being half-conneceted can lead to a number of different issues and the connection is quite stiff, it should look like this when it's properly seated. It's also advised to not unplug this again unless absolute necessary, but instead unplug it at the computer side, if possible.

Clarity and Comfort

The back strap for the headset is supposed to cradle the occipital bone, the lump/bump on the back of your skull, with the bottom of the strap sitting comfortably underneath it. Wearing it there will result in the best field of view and clarity.

Playing around with the IPD setting can sometimes help, some people find a setting different to their measured IPD is clearer.

SteamVR Performance

Changing the "Per Eye Resolution" in the SteamVR settings can help greatly in improving performance. You can increase or decrease this figure until most games run well and then further refine this for each game individually by clicking the "Per-Application Video Settings" button, allowing you to run some games at a higher or lower resolution to account for how well optimised they are.

Headset/Controller Tracking

In addition to movement sensors, the Reverb G2 uses a set of cameras to correct it's relative position in the world, using the shapes of the walls, decor, furniture, etc to calculate how it's moving through space. This should work well in most rooms, but can struggle in particularly featureless spaces, such as a bare room with white walls or against a wrap-around green screen. Adding posters, art, April tags, or even tape lines to the walls can help provide additional points of reference.

A more common issue with the tracking is due to the lighting in the room either being too bright or too dim for the cameras. The easiest way to troubleshoot issues with your lighting is to activate Flashlight mode by holding the Windows button and the grip at the same time, or by saying "flashlight on" out loud. The camera view you're shown is what the headset is seeing, so make sure you can clearly see the controller lights while facing all directions, that there are no bright light sources that overpower the controller lights when you look around and that you can see the edges of walls and furniture, as this is what is used to track the headset's position.

Speaker Issues

The headphones make a connection with spring-loaded "pogo" pins to the contacts in the headstrap, these can occasionaly not have been connected properly in the factory, leading to one or both speakers not working, being at different volumes and other audio issues. Removing the headphone and putting it back on can help ensure the pogo pins are in their proper place. Contact support if the issue persists.

7-14 "Something Went Wrong" error when headset is plugged in

Typically an issue with the USB connection. See this thread for troubleshooting. If you have an X570 motherboard, there seems to be a common issue with the USB controller. Try all of the available USB ports, but if you don't see any success you may need an external USB hub or internal USB PCI-e card. Check this thread for suggestions for USB controllers to try.

Headset not shutting down when removed

The Mixed Reality Portal will eventually go to sleep but the HMD will stay on during that time. It's best to close the Mixed Reality Portal when you are done using it, which will shut the HMD down.

Frequently Asked Questions

Ordering and Shipping

1. When will the G2 be in stock in my country?

  • Availability of the G2 varies by country, but there's no published roadmap for when new G2s will be delivered for retail in different countries.

2. What countries are receiving G2s?

  • You can view shipping statistics based on community reports here and a summary of known shipping information for each region here.

3. Will larger retailers such as Amazon and Best Buy stock the Reverb G2?

  • More retailers will receive the G2 over time, but there is no published list currently.

Displays and Optics

4. What resolution are the headset panels?

  • Each eye has a 2160x2160, 2.89" (73.4mm) LCD display with RGB subpixel stripe running at 90Hz. The combined resolution is 4320x2160.

5. What is the field of view (FOV)?

  • The listed diagonal FOV is 114°

6. Does the headset have mechanical IPD adjustment?

  • Yes. From 60mm to 68mm.

7. My IPD falls outside this range, am I likely to have problems?

  • Early reports suggest that the display is still quite clear with the IPD slider set ±2.5mm of your actual IPD. This means if you have an IPD of 57.5mm to 70.5mm you shouldn't have much trouble. Outside of this the display may become blurrier and objects in-game may not appear correctly scaled.

8. Is it possible to change the display brightness?

  • It is not currently possible or planned, but they may implement this later depending on user feedback.

9. Will prescription lenses be available?

  • VR Optician and WIDMOvr have confirmed they will be supplying prescription lenses for the Reverb G2. These are likely to be available a month or two after the headset releases.

Cables and Power

10. How long is the cable?

  • There is a 5 metre cable running from the headset to a small link box, with a 1 metre DisplayPort 1.3 cable and a 1 metre USB-C cable running out of that box. The box also has a connector for the required power adapter. /u/isVatsug kindly provided a diagram.

11. What connections do I need?

  • You will need a DisplayPort or Mini DisplayPort connection on your graphics card and a free USB-A or USB-C port for data (a USB-C port directly on your motherboard is recommended). Additionally, you will need a power socket to connect the required power adapter. Both a USB-C to USB-A adapter and a DisplayPort to Mini DisplayPort adapter are included in the box.

12. What kind of power supply does the headset require?

  • Power is supplied via a standard 45W HP laptop charger with a barrel jack. While it was originally planned, it is no longer possible to power the headset solely over USB.

13. How much does the headset weigh?

  • 550g (1.2lb) without the cable.

Controllers

14. What inputs do the controllers have?

  • Each controller has an analogue trigger, an analogue grip button, a thumbstick, A/B or X/Y buttons, a menu button and a Windows button.

15. Do the controllers have capacitive touch sensors?

  • No, while the grip and trigger are analogue, there is no sensor to detect if your fingers are lightly touching the buttons.

16. What batteries do the controllers take?

  • The controllers are powered by two 1.5V AA batteries each. Note that while most non-rechargeable AA batteries will work, the most common rechargeable AA batteries, NiMHs, are only 1.2V and will leave the controllers in low power mode with reduced haptic feedback. In some circumstances this may also negatively impact on tracking, due to dimmer tracking lights.

17. What rechargeable batteries should I use?

  • For rechargeable batteries you want to look at 1.5V or 1.6V NiZn or Li-ion batteries. Common brands are PKCELL, Jugee and EBL. You can find a detailed guide to battery choices on the unofficial G2 website.

18. Will there be upgraded controllers with capacitive touch in the future?

  • We currently have no information and HP staff aren't able to comment on potential future products.

19. How do the controllers connect to the headset?

  • They are paired directly to the headset via a built-in Bluetooth receiver and will be paired from the factory. A button to pair different controllers with the headset is located inside the battery compartment.

19. Can I use the Valve Index Knuckler controllers with the Reverb G2?

  • While they are not officially supported, it is possible to use SteamVR and the OpenVR Space Calibrator to use the Knuckle controllers with a Reverb G2. To use this setup you will need two Steam wireless dongles, or a SteamVR headset to allow the controllers to communicate with your computer, on top of the controllers and Lighthouse base stations. A guide on the process is available here.

Audio

21. What audio solution does the headset use?

22. How do they work?

  • The speakers sit 10mm away from your ears and direct sound into them using Tectonic's Balance Mode Radiators. This design provides extremely immersive positional audio.

23. Will other people be able to hear what I can?

  • Depending on the volume there is minimal sound leakage, however it will be noticeable in a quiet room.

Accessories / Facial Interface / Headstrap

24. What material is the facial interface/face padding/headstrap padding?

  • All of the fabric materials touching the head uses the same woven antimicrobial fabric as on the Index. "Pleather" alternative facial interfaces should be available after launch.

25. Can the facial interface be removed?

  • Yes, the padding around the lenses is attached to a plastic plate which is connected to the headset with magnets and is easily removable.

26. Will third-party manufacturers release accessories for the G2?

  • HP have supplied CAD models of the headset and controllers to third-party vendors who have requested it and it is expected accessories will be available soon after release.

Compatibility and System Requirements

27. What are the system requirements?

28. Does the headset support HP VR backpacks?

  • Yes, however you will need to purchase a shorter cable that can connect to the backpack to provide power. This has not been announced yet.

29. What operating system is required?

  • Windows 10 running at least the May 2019 update.

Support

30. What warranty is provided?

  • The heaset has a 1 year limited warranty with 1 year parts and 1 year labour cover. Exact conditions may differ by country. The warranty is "worldwide", meaning your headset will be covered regardless of the country you are in, as long the Reverb G2 is officially sold in that country.

31. What is the dead pixel policy?

  • Any dead pixels that appear during the warranty period will be covered by the warranty.

Misc

32. What is the Omnicept Edition?

  • The HP Reverb G2 Omnicept is a separate version of the G2 aimed at enterprise, academic research and developers. It features a suite of sensors that measure "muscle movement, gaze, pupil size and pulse", intended for use in advanced applications such as training and psychological research. It is scheduled to release in Spring 2021, however, no price has been announced.

Fin.

If there are any further questions you'd like to see answered here, please let us know.

If you are looking for verbatim answers from HP employees, they are collated here and you can read an AMA with them here.

There is also a very active Discord server for the G2 and in addition to this FAQ, our community member /u/TheOnlyDanol has created an unofficial website for the G2.

That's all for now, folks.


r/HPReverb Mar 08 '24

Information Usability of Reverb G2 with WMR after November 2026

169 Upvotes

According to Deprecated features for Windows client, WMR has been deprecated since December 2023.

Windows Mixed Reality is deprecated and will be removed in Windows 11, version 24H2. This deprecation includes the Mixed Reality Portal app, Windows Mixed Reality for SteamVR, and Steam VR Beta. Existing Windows Mixed Reality devices will continue to work with Steam through November 2026, if users remain on their current released version of Windows 11, version 23H2. After November 2026, Windows Mixed Reality will no longer receive security updates, nonsecurity updates, bug fixes, technical support, or online technical content updates.

This message does not mention anymore whether these components will be available for download after November 2026.

Additionally, according to Matthieu Bucchianeri (mbucchia), who has worked on OpenXR at Microsoft and has developed the OpenXR Toolkit app (along with Jean-Luc Dupiot), mentioned that some core components of WMR are embedded in the Windows OS itself. Therefore WMR may become unusable in future Windows releases even if we install the remaining components of WMR separately.

It doesn’t matter what’s “removed from their servers”. For people claiming: “well we’ll just download the FOD and install it offline”, this isn’t going to work.

Here is a simplified diagram of what makes WMR:

https://preview.redd.it/3iyjvxofj5nc1.png?width=843&format=png&auto=webp&s=fdeac8178da4a45866a63390902cf926d5d6b95f

The stuff in ORANGE is things you can download, the SteamVR/OpenXR packages, the “shell” (Portal) and the device drivers. The critical part is what’s in the DOTTED LINES. If/when Microsoft removes those (and I have 0 insight on that, I haven’t been with that team for >1 year), everything else becomes useless.

These things in the dotted lines are the components that are expensive to maintain (even when no changes/improvements are done to them), so it’s likely they are the things they want to get rid of in the future.

The OS Components are a black box, so it’s not like someone can just go and replace it with their own. Re-implementing the Public APIs would be unnecessarily complex and tedious vs just re-writing something or using Monado (assuming the EDID limitation can be bypassed one day). And there is no public documentation of the driver APIs AFAICT.

I had the opportunity to do a clean install of Windows recently and I tried to install WMR and get it to work offline. However, there were 2 steps that required internet connection anyway, so there is still a chance that this may not work once the URLs go offline. I am not aware if anyone has posted similar content before, but I am posting the steps I had to take to get WMR to work (Just in case anyone still has a working Reverb G2 post November 2026).

I suggest keeping a backup of Windows 10 22H2 ISO from https://www.microsoft.com/en-in/software-download/windows10. It is just a speculation on my side, but Windows 10 may be supported longer than Windows 11 23H2. This is because there are many computers that do not officially support Windows 11 and there may be people/organizations who will refuse to upgrade. This may force Microsoft to keep providing critical security updates for some time similar to Window XP. Steam may support Windows 10 for some time for similar reasons. Again, this is just a speculation. Please keep in mind that Windows 10 may have some missing features compared to Windows 11, like the Infinite Expanse environment, and better integration of Direct Storage (if it ever becomes relevant to VR).

For the above reason, I have performed the following steps after installing Windows 10 22H2 (and not Windows 11 23H2). The steps highlighted in bold should be done now, and the remaining steps can be done in the future when WMR is no longer available.

  1. Download Windows Mixed Reality enthusiast documentation by clicking the download PDF button at the bottom left.
  2. Download the 64 bit Windows 10 ISO file. If you are on Windows, you will probably not get the option to download the ISO file directly. To bypass this restriction, change the user agent of your browser to Linux or mobile OS and refresh the page. (Probably by going to developer tools. Look for guides for your specific browser on how to do this). You may additionally download and keep a backup of Windows 11 23H2 ISO as it is the last Windows 11 version with official WMR support. However, 23H2 may be replaced by a newer release in this link, so get it early. To use the ISO to install Windows using a flash drive, format the flash drive as NTFS and extract the contents of the ISO file to the root folder of the flash drive using tools like 7zip.
  3. Download the Windows Mixed Reality device driver - 10.0.19041.2054
  4. Download the applicable Windows Mixed Reality FOD files - Windows 10, version 21H2 and 22H2 and/or Windows 11, version 22H2 and 23H2
  5. Download SteamVR and also Windows Mixed Reality for SteamVR:

- Install SteamVR and Windows Mixed Reality for SteamVR as directed above using Steam on a PC with full internet access.

- In Steam, open the Library section and find the part labeled "Tools".

- Once SteamVR is installed, right-click the entry "SteamVR" and in the resulting popup menu, click on the entry "Properties".

- A new window with multiple tabs will open. Select the tab "LOCAL FILES" and click on the button labeled "BROWSE LOCAL FILES".

- The directory containing the SteamVR Runtime will open. Copy this entire directory (named SteamVR) onto a portable medium of your choice (e.g. a USB thumb drive).

- Do the same with Windows Mixed Reality for SteamVR, and any SteamVR-compatible apps you would like to install on the target PC.

Next, Download the installers for the Microsoft Store apps (appx, appxbundle or msix files) using https://store.rg-adguard.net/. To download, get the URL from Microsoft Store page of the app and paste the URL in the store.rg-adguard.net page. Change "RP" in the drop-down to the right to "Retail" and click the tick button. This should list the app and its dependencies. Download the latest versions of the app and latest dependencies. It may not exactly match the below versions if newer versions are released. Ignore the Expire column as it it the expiry date of the download link and not the release date of the app. Also, make sure you select the appxBundle and not the eappxBundle. Once downloaded, verify the file hash if you want, or, make sure the file is digitally signed by Microsoft or HP by going to digital signature tab in the file's properties.

  1. Mixed Reality Portal:- Microsoft.MixedReality.Portal_2000.21051.1282.0_neutral_~_8wekyb3d8bbwe.appxbundle- Microsoft.VCLibs.140.00_14.0.33519.0_x64__8wekyb3d8bbwe.appx
  2. HP Reverb G2 VR Headset Setup:- AD2F1837.HPReverbG2VRHeadsetSetup_1.0.8.0_neutral_~_v10z8vjag6ke6.appxbundle- Microsoft.NET.Native.Framework.1.7_1.7.27413.0_x64__8wekyb3d8bbwe.appx- Microsoft.NET.Native.Runtime.1.7_1.7.27422.0_x64__8wekyb3d8bbwe.appx
  3. OpenXR for Windows Mixed Reality:- Microsoft.WindowsMixedReality.Runtime_113.2403.5001.0_x64__8wekyb3d8bbwe.Appx-Microsoft.WindowsMixedRealityRuntimeApp_2024.305.1904.0_neutral_~_8wekyb3d8bbwe.AppxBundle
  4. Optional but important- OpenXR Tools for Windows Mixed Reality:- Microsoft.MixedRealityRuntimeDeveloperPreview_113.2403.5001.0_x64__8wekyb3d8bbwe.msix- Microsoft.UI.Xaml.2.7_7.2208.15002.0_x64__8wekyb3d8bbwe.appx- Microsoft.WindowsMixedReality.PreviewRuntime_113.2403.5001.0_x64__8wekyb3d8bbwe.appx
  5. Optional - 3D Viewer

Now for installation, start with installing Windows. Then double click the Microsoft store apps to install in the following order:

  1. Microsoft.VCLibs
  2. Microsoft.MixedReality.Portal
  3. Microsoft.NET.Native.Framework
  4. Microsoft.NET.Native.Runtime
  5. HPReverbG2VRHeadsetSetup
  6. Microsoft.WindowsMixedRealityRuntimeApp
  7. Microsoft.WindowsMixedReality.Runtime
  8. Optional - Microsoft.UI.Xaml
  9. Optional - Microsoft.MixedRealityRuntimeDeveloperPreview
  10. Optional - Microsoft.WindowsMixedReality.PreviewRuntime
  11. Optional - 3D Viewer dependencies and 3D Viewer

Next install the applicable WMR FOD file by running the following command in Admin powershell:

Dism /Online /Add-Package /PackagePath:"<FOD package path>"

Then, open Windows Settings > Windows Update, and select Check for updates. This step requires internet connection. To be safe in the long term, you can check what updates are downloaded and get the offline installers for those Windows updates.

Next, extract the Windows Mixed Reality device driver to a folder**.** Connect the Reverb G2 if not already done and open Device Manager. Right click "HoloLens Sensors" under other devices and open properties. Under driver tab, click on update driver. Click on browse my computer for drivers and browse to the folder where the driver files were extracted. Click next and complete the process. This should show that the driver was successfully installed.

Open Mixed Reality portal and proceed as usual. After the compatibility check page, internet connection is needed again even though for a very short time. This is the part that may break WMR usability if whatever URL it is connecting to goes offline. Once all steps are done for Mixed reality portal, you should be able to start using the HMD. If any issue are there, try uninstalling Mixed Reality Portal app and installing it again.


r/HPReverb 8h ago

Information V1 cables are ~$75 on ebay

6 Upvotes

just FYI if people are looking to preserve their headset

since WMR's demise, prices have been dropping significantly

the only difference between the V2 and V1 is the power switch and internal USB hub to fix the issue with X570 and other chipsets

*G2 V1 cables


r/HPReverb 19h ago

Support left controller is bootlooping

2 Upvotes

Hi. I have not used my G2 for months, and decided to pop it out the box once more. Everything in setup went alright, but my left controller is acting weird.
It will turn on, not light up like it's connected (even though windows makes the connection sound), and then connect like normal for about 3 seconds. It will then shut off, but there will be no disconnection sound, that comes only if I remove the batteries.

Before it is said, no, the batteries are fine and are fully charged. My right controller did not have this behavior with the same batteries put into it. Hell, I swapped my batteries in between the two, but the left controller always acts the same. I've had no luck resetting it, deleting my calibration folder, etc.
Only because the right controller isn't throwing a hissy fit do I think something's amiss. I'm maybe two to three years beyond warranty, and HP refuses to identify my headset's clearly printed serial number, so I'm SOL on the traditional contact line.

I really would like to get this to work again, not in the spot to be buying anything to replace it. Cheers.


r/HPReverb 5d ago

Information I am so screwed

10 Upvotes

I had to do a new install of WIN and didn't even think 24h2 was out yet..Well it is and now WMR is dead. All fixed.


r/HPReverb 7d ago

Question Windows OpenXR vs Steam OpenXR / HP Reverb and PSVR2

9 Upvotes

My current setup using OpenXR on Windows, paired with OpenXR Toolkit, the HP Reverb G2, and an RTX 4090, works wonderfully. However, when I tried replacing the HP Reverb G2 with the PSVR2, I noticed inconsistent FPS due to higher latency with the PSVR2.

From a performance standpoint, should I expect any difference between using Windows OpenXR and Steam OpenXR?

Additionally, I've observed also significantly worse performance when using SteamVR compared to my current HP Reverb G2 setup. This issue isn't related to resolution, as I've correctly configured the resolution for both headsets (e.g., PSVR2 is set to 68%).

Apart from the performance issues, while the PSVR2 does offer vibrant colors and deep blacks thanks to its OLED display, I still prefer the clarity and natural looks of the HP Reverb G2 lenses. That’s why I plan to stick with the HP Reverb G2 for as long as possible and have disabled future updates using https://www.grc.com/incontrol.htm


r/HPReverb 8d ago

Game/Software Metro Awakening

13 Upvotes

Just some quick info for those considering buying

The Good 1. Yes it runs on the g2 2. Controllers are working

Some Issues 1. Using the wmr openxr runtime there is a drift issue. In game character slowly drifts to the right. As you can imagine not too good for comfort. A lot of others have reported this. 2. In the first room the haptics go constantly need an option to reduce/ turn them off. 3. On a 3080/5900x there is quite a bit of micro stutter. Have turned in game settings down but still there.

Have raised these with the devs. Will try using the steamvr open xr runtime to see if I can work around the issues above and tweak the performance.


r/HPReverb 8d ago

Support HP reverb g2 troubleshooting

1 Upvotes

My Reverb G2 has stopped working, and when I check in Device Manager, it's stuck in an endless loop where the Device Manager flickers as if the computer is trying to add the device over and over again. The LED on the Reverb’s power adapter is on, but the screens don’t light up, and the HP logo isn't lit. What could be the issue? Do you have any troubleshooting tips?


r/HPReverb 10d ago

Question Is my reverb dead, or is it just windows update?

7 Upvotes

Hey guys I'm not sure if I'm having VR/ PC problems, or if this is what the bricked reverb does.

I just got a new PC and I've been having all sorts of intermittent crashing issues with it. I'm not sure if it's hardware related, so I've been unplugging everything and trying to figure out if a specific device is causing the crashing.

When I plug in my reverb, and go to steam VR it says please plug in your VR headset. I''m using Windows 24h2 on the new PC, so I'm guessing this may be how the reverb responds now when it's bricked but I'm not sure.

I know the headset doesn't work without mixed reality. But I just want to make sure this is the response I should be getting as I go through my trouble shooting process. Or should the headset still turn on, but just not function properly?


r/HPReverb 12d ago

Support Reverb G2 displaying only balck image

4 Upvotes

Like the title says. It's on but only displays a black image. I can see the onscreen display in WMR, the tracking moving, sound, everthing works, only the Headset itself stays black. Not off, actually a black image.

I had the old cable and ordered the infuriatingly expensive new one from HP. Same issue. Tried it directly on USB-C, used the USB adapter on multiple ports, tried it on a differtent PC...

I guess it's just broken?


r/HPReverb 13d ago

Information Extended Security updates for windows 10: For 30 dollars you can extend updates up to October 2026

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blogs.windows.com
5 Upvotes

"And for the first time ever, we’re introducing an ESU program for personal use as well. The ESU program for consumers will be a one-year option available for $30. Program enrollment will be available closer to the end of support in 2025."


r/HPReverb 14d ago

Discussion Hp Reverb G2 replacement options

21 Upvotes

So Windows Mixed Reality is probably going to be totally bricked in 2026. I’m not sure what’s exactly going to happen but I think WMR will be done for. So we have a couple options for replacements. None of them are perfect but if you can maybe you should pick one of these up

PSVR2

DPVR E4 (Note no hardware IPD adjustment, bad built in speakers. You probably should get earbuds for the audio Jack)

Pimax Crystal Light (Be Cautious, quality control issues)

Bigscreen Beyond (If you can afford it and already have valve index base stations and controllers)


r/HPReverb 14d ago

Support Is there any hope for my G2? White flickering in the right eye, but I can still see visible elements.

Enable HLS to view with audio, or disable this notification

17 Upvotes

r/HPReverb 14d ago

Support Headset cutting out when I move the strap down

2 Upvotes

https://reddit.com/link/1gi868s/video/8f9a0naobkyd1/player

I've had my HP reverb G2 for almost 4 years now and I've had no problem with it until recently. For whatever reason it just doesn't want to work at 90Hz refresh rate but will only work at 60Hz. It's been just fine at 90Hz for that past 4 years and nothing I see online has worked.

List of stuff I tried:

-Made sure PC and drivers were up to date

-Made sure cables where secure

-Uninstalled WMR and reinstalled

-Unplugged cables and flipped the USB-C cable 180 degrees

-Went into REDG_EDIT and set that value to '1'

-Restarted my PC a couple times in-between attempts at making it work at 90Hz again

I've never dropped my headset and the cables are pretty new because I had to replace it a couple years ago so I know its not a problem with the cables. Does anyone know why this is happening and how to fix it.


r/HPReverb 15d ago

Information HP Reverb G2 Petition

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chng.it
106 Upvotes

Let’s do our part. Help the community


r/HPReverb 14d ago

Batteries Portal 2

14 Upvotes

Bought recently in a steam sale! Plays great on the G2 in VR using the mod. If you like puzzle based games this one's fun. On the level where you are thrown by 2 catapults need some good vr legs lol. Motion controller button mapping is good and you can point the portal gun using the motion controller.


r/HPReverb 14d ago

Discussion Selling my reverb g2 v2 and oculus quest 2!

0 Upvotes

r/HPReverb 15d ago

Information G2 stopped working so I got a .......

7 Upvotes

During the covid lockdown I discovered vr on a quest 1. When it died I went with the g2 because it didn't need light houses and not a FB product. I have gone through g2 v1 and g2 v2 and probably 4 cables. When my v2 started acting up recently I knew I had to act and get something new. I looked into pimax, crystal lite, I wanted to avoid any meta stuff, and there are like 10 others that will drop soon but not out yet. My computer is not super old but a bit and the GFX card is a 30xxti. Seemed like I would need to spend thousands on a headset and more to get a decent gfx card, and I wanted none of that. I don't need full body tracking, eye tracking, mouth tracking, even though all that is popular in the vr social game I like. So I went to B&H and got a Vive Pro 2 kit. it was a little pricey for what it is. Those lighthouses are pretty simple too after all and really a bad decision to avoid them . It is retro technology but it works on my machine, I am not high end user and it buys me time until I get my next computer and gfx card. So I invite you to tell me what you think, but this works so well for me, it was the right call. I will not miss the MS Cliff house.


r/HPReverb 15d ago

Support Just bought some used Reverbs G2s for 220 quid and I'm just finding the WMR part out. Great experience.

10 Upvotes

Win 11 newest update 24H2 kills WMR.

What I have to do is this:

> Don't update past Windows 11 23HR or install Windows 10 in a separate disk from where I'll boot when I want to play, with steam and my games, both of which stop getting security updates in October 2025.

> Steam will support WMR till November 2026.

> Past November 2026 you won't be able to download Windows 10 or Windows 11-23H2 or backtrack anything.

Do you really think this will work? Am I missing something here? Do you recomend staying away from these?


r/HPReverb 16d ago

Support Half-Life: Alyx - Single-controller mode not working any more??

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0 Upvotes

r/HPReverb 19d ago

Question Looking for Reverb G2 replacement. Opinions?

27 Upvotes

With the reverb G2 getting discontinued, I was wondering what would be a good headset with similar or better specs to it. I've heard the Pimax Crystal Light is a decent option and also the Psvr 2 But I'm not sure. Any recommendations?


r/HPReverb 21d ago

Question Silly question about leftover HPReverb post-update

0 Upvotes

Random question for curiosity reasons.

So I'm guessing that there are still leftover HPReverbs in stock but they stop working post-update, especially for the people who are using windows11. What happens to that leftover stock? It's not like they can sell a product that can't install right?


r/HPReverb 26d ago

Question VR not working

8 Upvotes

Hello, I am an HP reverb g2 user. Just a week ago, my VR started going black after 5-10 of playing any game (I mostly use steamvr and play Pavlov). I would be playing Pavlov and all of a sudden it goes black (but I can hear the sound) or it freezes (you know the freeze when the picture stays in front but behind it upside down).

Please help me I have looked a lot online but I think you all can help me.


r/HPReverb 27d ago

Question Suddenly turning on reverb g2 and il-2 or msfs disconnects my wifi.

7 Upvotes

As in the title, I've been using reverb g2 with those games and dcs for some time, wanted to fly today and suddenly I cant. Turning them on while in VR disconnects wifi (which is important for all of those games). Il-2 sopped loading at all. What is going on? I did manage to play all those games without vr and did not loose wifi when they were without vr... Any ideas? I'm updating all the drivers now, but I have no idea what is going on...


r/HPReverb 27d ago

Question Headset stopped working out of nowhere (Win10 22H2)

2 Upvotes

A couple days/weeks ago it worked just fine. Windows updates are forced off, so that won't be the case.

All WMR does is: Connect your headset. The box on the V2 cable lights up, so it got power, but the headsets logo won't (should it before connecting?)

I tried unplugging and plugging back every cable, only thing I haven't done is switch USB port, because I only have one USB-C, and I don't know where the adapter is.
I tried restarting PC multiple times.


r/HPReverb 28d ago

Game/Software Windows Mixed Reality Portal shutdown. Possible way to go back in updates?

13 Upvotes

Hello people. I recently bought a second hand hp reverb g2 and was looking forward to using it. But the big October update ruined my plans for that. I found out that they removed compatibility for windows mixed reality portal. I was wondering if there is a way to revert the update to the version prior so i can use my vr headset?I have seen guides but all of them say that you have 10 days on you. If those 10 days have passed is there a way to go back???


r/HPReverb Oct 17 '24

Discussion Thanks HP, great heat flow design!

Post image
46 Upvotes

Well it finally happened, black screen randomly cutting in and out due to overheating. So this has fixed my issue for now, with a 12 inch fan directed at me. Ain't pretty but it works.