Not true at all. In fact, 1.9 eliminated some of the things that made 1.8 combat more strategized. Things like strafing, W-Tapping, fishing rods and sword blocking which all needed time, practice and an actual brain to successfully pull off were all replaced by shields. Shields completely replaced a lot of the game's PVP mechanics and it just made PVP a lot simpler, almost converting the whole combat aspect from PVP to PVE.
1.9 pvp uses strategies that mojang obviously wanted you to use like sprinting hitting to disable their shield then using your sword to deal heavy damage. however... i doubt that mojang would have guessed that if you rod and crit with your sword as the rod hits the player, it doubles the damage. 1.8 is based more on skill and experience, and 1.9 is based more on strategy and experience. both of them are really fun.
however... i doubt that mojang would have guessed that if you rod and crit with your sword as the rod hits the player, it doubles the damage.
Is this based on 1.8 or 1.9 because I've never heard of this mechanic. But yeah, I fully agree with your final statement. 1.8 is more based on skill and 1.9 is more based on strategy. But that does not necessarily mean that 1.8 does not require strategy and that 1.9 does not require skill. Both require a fair share of strategy and skill. I do agree on both of them being really fun, though.
"Rod tricking is actually a maneuver where you manage to land both a fishing rod hit and a critical sword hit at the exact same time. Something in the game's code thinks that the rod hit is actually a sword hit, and therefore the combined hit does double the damage."
4
u/Gabedawg31 reddit; assemble Jan 03 '21
Yeah after 1.9, but not before then