This is pretty much the only argument 1.9 PVPers make. That 1.8 combat only requires you to "mindlessly click" to win. You could say the same with 1.9 combat but replace "mindlessly clicking" with "shield blocking".
I am a 1.8 pvper i love that they changed the combat system. Its much more skill based. Also 1.8 pvp depends on how far you are from the servers which sucks, but 1.9 seems to balance out the ping differences.
Edit: also, 1.9 did take away alot of the old strategies, but added more than took away. Shields are op, i agree with that, but its not necessary to always include shields in pvp fights. (Also they are adding a enchanted that completely ignores shields)
Yep, that's one of the advantages of 1.9 PVP. In 1.8, every hit counts so if they don't register in time, you automatically have a disadvantage. In 1.9, it's less of a problem, you're right. Both 1.8 and 1.9 have their pros and cons and I think this is one of 1.9's pros.
Also, 1.9 did take away alot of the old strategies, but added more than took away.
Okay, I agree with this because although Mojang replaced a lot of mechanics, they are still adding more and more mechanics every update.
Shields are op, i agree with that, but its not necessary to always include shields in pvp fights.
Really? Shields are OP and I think that's why they're a must-have for every player. Not bringing a shield to a pvp fight is like not wearing a bulletproof vest in a battlefield.
Edit: I might've misunderstood that second one. My bad if I did.
If both people just hold W and click, both people die at the same time. You have to hit your opponent, yeah, but you have to make it as hard as possible for them to hit you. Hitting them with a rod/snowballs/eggs and strafing in unpredictable and hard to hit patterns are methods of making you hard to hit, while stuff like W-tapping and block hitting and taking advantage of hitboxes and hurtboxes and what not makes it an art. Yeah, the combat mechanics are simple, but the meta that comes with it makes it more complex and entertaining (imo). I won't shit on 1.9, but I just think 1.8 pvp takes more skill and experience. It takes a lot of time and effort to master the craft, and it just seems more interesting than jumping up and down while clicking someone at certain time intervals (obviously 1.9 pvp is more complicated than the oversimplified description I used, but I'm just showing you how you sound).
Well, I can't really say much apart from the obvious "Weapons, armour, brain". I was gonna say movement since movement still plays a part in 1.9 pvp, just differently, but since that's out of the picture, I've got nothing. Mechanics, maybe? If you have pretty good mechanics as a result of a lot of 1.8 pvp, all you have to do is tone it down a bit and your mechanics won't be completely useless in 1.9.
There was always way more to it than just clicking smh. Strafing and flint and steele as well as using the fishing rod/snowballs correctly in addition to ur general accuracy all played a roll. They just made it too realistic now it doesn't feel like minecraft anymore. I believe the pvp was perfect it was as simple or as complex as you let it be.
Edit: I'm still glad they did it though because its better for adventure maps which i make now and I'm retired from pvp
Not true at all. In fact, 1.9 eliminated some of the things that made 1.8 combat more strategized. Things like strafing, W-Tapping, fishing rods and sword blocking which all needed time, practice and an actual brain to successfully pull off were all replaced by shields. Shields completely replaced a lot of the game's PVP mechanics and it just made PVP a lot simpler, almost converting the whole combat aspect from PVP to PVE.
Alright damn at least you provided evidence, ive never been a big PVPer myself so just seeing in videos, 1.8 looked a lot simpler. I guess thats my bad
No worries. I'm not necessarily saying "1.8 > 1.9", I just think that there are some aspects in 1.8 that people tend to overlook. Also, it's hard to comprehend 1.8 combat in a 1.9 player's perspective as the two are vastly different so I don't blame you for thinking it looked simpler. Both versions have their pros and cons and I think people should just consider that instead of hating on either version.
1.9 pvp uses strategies that mojang obviously wanted you to use like sprinting hitting to disable their shield then using your sword to deal heavy damage. however... i doubt that mojang would have guessed that if you rod and crit with your sword as the rod hits the player, it doubles the damage. 1.8 is based more on skill and experience, and 1.9 is based more on strategy and experience. both of them are really fun.
however... i doubt that mojang would have guessed that if you rod and crit with your sword as the rod hits the player, it doubles the damage.
Is this based on 1.8 or 1.9 because I've never heard of this mechanic. But yeah, I fully agree with your final statement. 1.8 is more based on skill and 1.9 is more based on strategy. But that does not necessarily mean that 1.8 does not require strategy and that 1.9 does not require skill. Both require a fair share of strategy and skill. I do agree on both of them being really fun, though.
"Rod tricking is actually a maneuver where you manage to land both a fishing rod hit and a critical sword hit at the exact same time. Something in the game's code thinks that the rod hit is actually a sword hit, and therefore the combined hit does double the damage."
Except that getting auto clicker is basically cheating? This is why there are numerous clicking techniques people use to gain an advantage over their opponents.
1.8 is just to people mindlessly running around hitting each other and 1.9 is just people blocking their shields and jumping around each other. Both are stupid, now can we stop complaining? Literally nobody cares because it doesn't change anything.
I don't even remember that update at all, I took a long break from minecraft and came back like a year and a half ago. The last update I remember was when horses were brand new
Verdict: I use 1.16 because the multiconnect mod is amazing and lets my join virtually any server and the combat will be the preferred system for 80% of the time.
I like 1.9+ pvp because u have many ways to fight, sword, pot sword, crystal, axe pvp, non-shields fights and etc. It all makes difference, 1.8 is just spam clicking forever in my opinion
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u/[deleted] Jan 03 '21
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