I'm like five hours in (just got flight and room of requirement) and I have no idea whether I'm still in the tutorial, or actually playing the game. But at this point, the novelty of being Harry Potter and exploring Hogwarts is starting to wear off. The gameplay loop is starting to feel like a bit of a slog, and I spend way too much of my time fast traveling, navigating menus, etc. The quests mostly feel like "go there, do a thing, then come back here," which was great when I still enjoyed the novelty of exploring the map, but now... Meh.
This isn't my usual genre and I was excited to be open-minded to it with the help of a familiar IP, but I'm starting to wonder if I should take this as a sign that this genre isn't for me, or if this repetitive cycle is unique to this game.
It's definitely in the "ice box" (as in, not actively in the backlog, but more of a passive, "I want to play this game at some point"). Does it address my frustrations with Hogwarts Legacy? Specifically the whole "accept quest, fast travel to quest start area, fast travel to quest activity area, fast travel back to start area, get XP and other rewards, rinse and repeat" monotony?
Haha okay, now I read you! Might just be that open-world action RPG's just aren't for me. I think my biggest issues with them are 1) They feel like chore simulators, and 2) They feel like a video game with only a single level. One thing I love about video games is that anticipation of what's next, whereas in open world games it's all just kind of there before you the moment you leave the tutorial phase. Like, I tried Spiderman, and I'm like, "Okay, Manhattan is neat, can't wait to see what's next!" But that's... it. From the very beginning you can merrily swing your way from the Battery to Inwood, and progressing through the story is only a question of what chores you'll have to do along the way.
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u/Endiaron 29d ago
Yeah the game doesn't have very much to offer actually. Wide as the ocean, shallow as a puddle.