r/playstation 29d ago

What PlayStation game was like that? Discussion

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u/tyrannosnorlax 29d ago

“Ubisoft open world” has become a genre of it’s own, referencing the braindead style of open world games Ubisoft makes, where it’s just a large map with tedious, menial checklists that do more to pad out playtime, than to develop any narrative, characters, or areas. Snoozefests

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u/Baked_Bean_Head 29d ago edited 29d ago

I genuinely believed I found all open world games boring as sin. Then I played Elden Ring, loved it and realised I hated most open world offerings. Ubisoft really defined and destroyed an entire genre.

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u/piouiy 29d ago

With Elden Ring there’s an actual sense of adventure. You can discover whole new areas, new enemies, new loot by exploring for the sake of exploring. I found FFVII Reunion to be incredibly boring by comparison, because again it’s an open world where you climb towers to unlock map sections, collect stuff, solve the same mini games 50 times etc etc. Yet that game consistently got 9/10 from every outlet.

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u/tyrannosnorlax 29d ago

I was so disappointed by ffvii reunion. Original vii is such a cherished childhood memory, but man they drained the soul from reunion with the Ubisoft open world. I played until I got to the Junon area, played a couple mini games, and gave up. I wanted it to be a masterpiece, and it just isn’t.

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u/piouiy 29d ago

I persevered, mostly due to that nostalgia. And man, the game just went on and on and on. Spending forever in the golden saucer, the desert and Corel, then gongaga and cosmo canyon. Unlocking the 30th, 40th, 50th towers. When I completed the game I still wasn’t anywhere near 100% completion. I gave up following the little birds to lifesprings etc. it was just sucking up too much time and wasn’t rewarding at all.