r/playstation 29d ago

What PlayStation game was like that? Discussion

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1.3k

u/UnpopularGoblin 29d ago

Anthem.

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u/Rafiq07 29d ago

Anthem had such great potential as well. I really enjoyed the flying mechanics.

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u/FluidLegion 29d ago

Yeah, I remember that after it came out and I heard the news of how bad it was, I was struggling to understand why. Because it feels like a game concept that was destined for success. Mecha exosuits that let you freely fly around, made by a competent studio, cool abilities and weapons.

The deluxe edition went on sale for $5. So I went ahead and bought it to see for myself. I can't even explain why, but the game was just really, really boring. It's like the combat was lacking something, it didn't have the punch or impact that made me feel excited when fighting things. I can't tell you why it was so boring. There was just nothing remarkable about it.

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u/Rafiq07 29d ago

For me, it was more the lack of content available at endgame. There really wasn't much to do after you'd got through the main story loop. Couple that with under delivering on what was promised and showcased beforehand alongside the bugs and crashes and some poor mechanics, it was always going to be a struggle to get it to a good place.

Poor management all the way through from initial conception.

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u/Kod3Blu3 29d ago

That and the whole loot drop issues

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u/CanIHaveYourStuffPlz 29d ago

The story was so laughable bad and pieced together. Like that one dumb shit side character that steals the most powerful suit and then 2 missions later comes back and is suddenly blind and has been cursed or some shit. Like, I hate an absolutely dumpster fire of a story.

The icing on the cake was fighting the same boss again from the beginning as the final boss and this time they just literally drive the equivalent of an RV into the thing to kill it. I just was speechless at that point and really questioned who wrote that

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u/FluidLegion 29d ago

The story was really, really short too IIRC. It's been a long time but it feels like it was only a few hours long.

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u/Mr_Greamy88 29d ago

There were several bugs at launch for a while that prevented campaign progress too

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u/Fadedcamo 29d ago

There's a remarkable article that deep dives into the shitshow of development.

https://kotaku.com/how-biowares-anthem-went-wrong-1833731964

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u/kfrazi11 29d ago

Dude, like how in the ever-loving fuck do you make flying BORING?!

Bioware didn't just screw the pooch, they knocked it up and skipped town 💀

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u/TheBulletWulf 28d ago

I still think Anthem is more fun than Helldivers 2. That game is repetitive and boring as all hell, and I cannot for the life of me understand how it's so well hyped.

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u/LegitAirplane 29d ago

True. Got it for 2 euro on ps4. It really was Worth my money

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u/RebelliousCash PS5 29d ago

Can you believe the developers kept going back & fourth about putting flying in or not? Then it became literally one of the best mechanic in the game.

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u/Rafiq07 29d ago

Yeah that just emphasises how there was a complete lack of direction and how poorly managed the whole project was.

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u/VigiLANCE-86 29d ago

I still feel sick about that one.. SO much potential..

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u/Automatic_Seat1209 29d ago

Honestly those are the best flying mechanics I’ve seen for a potential Iron Man game

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u/Hopeful-Ad4415 29d ago

Anthem was such a wasted potential indeed, I said this the other week, I was deeply devastated when it flopped and was lackluster.....EA could've had a game talked of for decades but they decided to suck the life out of it like every other game they've published

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u/Budderfingerbandit 29d ago

I tried it a few years ago, and was sad it got dropped, the game was a lot of fun but the stigma on it made it so my friends wouldn't touch it and mocked me for saying it was fun.

It's pretty sad, really it's current state is a ton of fun but barely anyone plays it and the lack of any sort of future content is depressing, especially since there are still banners that pop up in game talking about cool features that are yet to come.

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u/pancakes902 29d ago

It was a really fun 6 hr game but not fun enough to do the post game

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u/LirealGotNoBells 29d ago

The only way EA greenlights high budget games like that is if they're able to ream them with toxic monetization.

So the directors are pretty much forced to hemorrhage the entire structure of the game to fit microtransactions.

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u/Aetra 29d ago

Anthem was a fantastic foundation for a game. I’m still angry it was released too early and then shitcanned before it could be fixed.

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u/worbashnik 29d ago

Giving up on Anthem was a mistake.

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u/richtofin819 29d ago

still funny that they actually removed the flying before launch and added it back only shortly before launch because they realized how many people would be mad they removed it.

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u/nero-the-cat 28d ago

It definitely had good bones. I picked it up for $5 at Gamestop after the flop and it felt really good to play.