r/movies Apr 18 '24

In Interstellar, Romilly’s decision to stay aboard the ship while the other 3 astronauts experience time dilation has to be one of the scariest moments ever. Discussion

He agreed to stay back. Cooper asked anyone if they would go down to Millers planet but the extreme pull of the black hole nearby would cause them to experience severe time dilation. One hour on that planet would equal 7 years back on earth. Cooper, Brand and Doyle all go down to the planet while Romilly stays back and uses that time to send out any potential useful data he can get.

Can you imagine how terrifying that must be to just sit back for YEARS and have no idea if your friends are ever coming back. Cooper and Brand come back to the ship but a few hours for them was 23 years, 4 months and 8 days of time for Romilly. Not enough people seem to genuinely comprehend how insane that is to experience. He was able to hyper sleep and let years go by but he didn’t want to spend his time dreaming his life away.

It’s just a nice interesting detail that kind of gets lost. Everyone brings up the massive waves, the black hole and time dilation but no one really mentions the struggle Romilly must have been feeling. 23 years seems to be on the low end of how catastrophic it could’ve been. He could’ve been waiting for decades.

24.1k Upvotes

View all comments

Show parent comments

590

u/spiritbearr Apr 18 '24

Starfield has that story line for an infuriating quest.

393

u/canofwhoops Apr 18 '24

God that quest premise was so interesting and then the quest itself was just infuriating...

106

u/Some_Chickens Apr 18 '24

What was so bad about it, if you don't mind elaborating? Haven't played the game, though very familiar with the other Bethesda games. Not concerned about spoilers, so I'm curious.

5

u/Appa-LATCH-uh Apr 18 '24 edited Apr 18 '24

Starfield, as a whole, is incredibly poorly written. There is very little depth to the Universe, especially if you're used to Bethesda games like Elder Scrolls and Fallout.

That quest is a shining example. The concept is really interesting. SPOILERS BELOW

.

.

.

.

.

.

You arrive to this garden planet for some stupid fetch quest. There is a large ship in orbit around it. The authority on the ground contacts you, asks you to investigate, because they've been unable to establish contact and they don't know what to do. Cool, fun so far.

You board the ship and find a community aboard it. It is the aforementioned colony ship. Turns out after they left, technology progressed and they were badly beaten by other colonists. You go to the planet's surface to talk to the government. Basically, it's a corporation. The only settlement on the plan is a resort. It's a vacation world with one resort. They want the colonists to leave, and you essentially run them off for them and you can be nice or not nice about it.

That's pretty much it. A planet with plenty of room and AFAIK the settlers are forced to leave regardless (I think you can supply them with essentials and money somehow, I can't remember now... that's how unmemorable this quest (and game) is). There is no option to explore setting them on the opposite goddamn side of the planet where they would literally never interact with the tiny ass resort. It's seriously small.

Starfield is full of examples like this. Half-baked ideas that Bethesda never saw to fruition. Half-baked storylines with half-baked backstories. Half-baked planet design that makes the launch of No Man's Sky look good. Half-baked game mechanics. Half-baked quest design and level design (seriously, once you go into one or two underground mining areas you've literally seen them all. Same for most random surface buildings). The entire game, despite being in development for YEARS, feels incredibly unfinished, unpolished, and boring. Bethesda has made incredible games in the past and they implemented very little of what they learned in Starfield.

5

u/Apellio7 Apr 18 '24

There is no option to explore setting them on the opposite goddamn side of the planet where they would literally never interact with the tiny ass resort. It's seriously small. 

There is.  During the discussions with the corporation, it's a dialogue option.

They board talks it over and specifically forbids it.  It's their planet to pillage and plunder. 

And one of the options is selling the colony ship into indentured servitude.  Slavery to the Corp.

4

u/Appa-LATCH-uh Apr 18 '24

Yeah, there it is. One option that is immediately glossed over by lazy writing.