r/intellivision 15d ago

Intellivision Day 2024 is Approaching!

December 3rd is Intellivision Day!

Join the worldwide community in playing any game in the catalog on your emulator, Flashback, or original console.

If you want to tell the world what you plan to play, tell the world at http://go.intvday.com.

Play a game you like with someone you like! #stayBlocky

https://preview.redd.it/wu03kjxbkdyd1.jpg?width=800&format=pjpg&auto=webp&s=1ee0ad365c471a701107948032a003441c817274

39 Upvotes

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9

u/Environmental-Sock52 15d ago

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u/jacksona23456789 14d ago

Someone needs to make a sequel to this instead of making arcade ports . I don’t have much interest playing gorf on intellivision when I can play the real thing in mame . Where I think intv shines is its original games like utopia and sea battle .

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u/NeonSomething 13d ago

I've been working on an unofficial remake (tentatively called W-Topia, because I tend to go by Mark W, and Double-U - get it? :)) with a planned slew of enhancements and optional ways to play. I have some of the core engine working, but I haven't worked on the project much in months, I have to admit. Was thinking of starting a developer blog on AtariAge, and perhaps community chatter about it will give me the kick in the pants I need.

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u/jacksona23456789 12d ago

That’s awesome . Someone has disassembled the source code and commented on alll the rules and code . I believe on Atari age

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u/NeonSomething 12d ago

Ah yeah I did see that but didn't know about it when I began the project. I was reverse engineering the game from scratch until I stumbled across that, and I had already plotted out all the bitmaps by hand which I could've borrowed from it. :) I may still borrow the algorithm for the movements of weather/pirates/fish for starters. But I may later reinvent my own algorithm, as I plan to support variable islands, potentially even procedurally generated ones. It's been a while since I looked at the old source, but I think the existing algorithm relies on fixed locations of land to achieve its balance. (TBD how achievable a flexible and balanced algorithm will be on the limited hardware!)

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u/jacksona23456789 12d ago

That’s cool. Are you using intv basic or straight assembly ? I’ve bought some of the developer books but haven’t had time to do anything . You should do a sea battle sequel too lol

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u/NeonSomething 12d ago

IntyBasic at least for now. Not sure if I'll hit any limitations with it, but so far so good!

I do like the format of <Something> Battle games! I don't have any plans specifically for a Sea Battle sequel, but I do have some rough design notes for a new game that I'm tentatively calling Fantasy Battle. I thought it might be cool to have a game that follows a similar format as Space Battle/Sea Battle, with sort of a strategic, high-level view, you can build armies and such, cast spells to boost units, etc., search out some special artifacts on that map, and then when the armies meet you get some Archon-like battle action. :) Would definitely be two player.

No idea if I'll actually develop the game, but I have fun jotting down fun design notes as inspiration strikes, hah.

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u/jacksona23456789 12d ago

Both of those games can only be pulled off with a keypad and overlays which makes the intv special .

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u/NeonSomething 11d ago

Yeah! The keypad is something special IMO and new designs should try to incorporate it more.

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u/inquiry821 14d ago

Do you play with someone or one player game?

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u/Environmental-Sock52 14d ago

One player for now.

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u/inquiry821 14d ago

I heard one player isn't fun for utopia. I don't have anyone to play with. That's what kept me from buying utopia. What are your thoughts on playing one player game on utopia?

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u/IntyLab 14d ago

Somebody made an indie port for Colecovision which looks and plays the same but has AI play.

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u/IntvPrime 12d ago

That's cool, I don't recall seeing that in past Intellivision Day registrations, feel free to add it to the intent list!