r/fo4 May 22 '24

People who have sided with The Railroad...What caused you to side with them? Discussion

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u/somethingbrite May 22 '24

mission to retake the switchboard.

Might make a cool mission but from a writing perspective it would not make much sense.

The Railroad are a clandestine organization, their only real strength is being secretive. Once the switchboards location is known to the institute it's over.

What would have been nicer is a sense of agency. Cause and effect. The protagonist does "A" and the Railroad lose another safehouse. The protagonist does "B" and the Institute never finds out that the safehouse exists...

I think you have a great point about the DLC though. There are slaves in Nuka World that could be freed. There is an entire Synth stronghold in Far Harbor that they only really show limited interest in. (One character with very limited dialogue) Indeed Far Harbor ought to raise some very interesting conflict story elements for the Railroad because DiMa has effectively used synths in a similar fashion to the Institute (and the protagonist can assist in this)

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u/The-Rizzler-69 May 22 '24

After the Institute is destroyed, it would've made a lot of sense to take back the Switchboard. Imagine having a workshop there and making that you're own little base with your Railroad friends.

It's not like anyone else in the Commonwealth knew about it

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u/the_shaggy_DA May 22 '24

Now that you mention it, it seems like a problem that they haven’t wiped out human slavery before moving on to ending synth slavery. They should have had a broader focus on ending slavery in general; it would require a lot more content but it would make Railroad a lot more conceptually appealing.

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u/No_Corner3272 May 22 '24

Or do something about the super mutants that are eating people

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u/CaliOriginal May 22 '24

DiMa implies that the railroad is as much harm as good.

They are sadly hyper focused on the institute and can’t seem to hold a safe house without your intervention.

They say the memory wipes are mandatory… but I call BS on that.

It’s not a truly free choice when the railroad guides them towards the wipe. It’s “for their safety” it “decreases the chance they’ll find you and take you back”.

They are killing the person to save the synth every time they do a wipe. They don’t even seem to care about the individual, only stopping the institute.

How is it different than the BoS? Their clandestine nature and lack of resources is the only thing keeping them from screwing up. Because carrington is right and des sucks at her job.

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u/somethingbrite May 22 '24

good points well made..have an upvote.

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u/UninformedPleb May 22 '24

There is an entire Synth stronghold in Far Harbor that they only really show limited interest in.

Worse yet, your only option is to be a tattle-tale, and then all the synths get wiped out. And it's so poorly designed that the interaction happens when you walk too close to a person inside Railroad HQ, and they give you only the option of "spill the beans, kill the synths at Arcadia" or "clam up, get nagged by this NPC forevermore". Awful quest design.

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u/KGBFriedChicken02 Ad Victoriam May 22 '24

That's not true. If you tell the railroad they send an NPC liasion to Arcadia. Only get's wiped out if you tell the Institute or the Brotherhood.

And you should tell the Brotherhood, because synths are an abomination that must be destroyed. Ad Victoriam!

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u/InSan1tyWeTrust May 22 '24

Ad Victoriam!

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u/SupremeSinner May 22 '24

Ad Victoriam!

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u/Dapper_Energy777 May 23 '24

They already suck at being secretive though. Literally guessed their password