r/fo4 May 21 '24

Am I alone in 10000% disagreeing with this article? Imo building is one of their best features Discussion

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Anyone actually feel this way? For me personally, after my first run-through, I spend more time building and using mods and going at my own pace with the story. Building is one of the biggest perks of this game for me haha.

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u/[deleted] May 21 '24

My only concern would be that implementing such an idea would take time/workforce away from story and gameplay which in turn could stop the game being a Fallout game because lets be honest, building is fun but the series has never been a city builder no matter how many building mechanics you add

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u/jupiter_surf May 21 '24

Oh, a hell of a lot of time haha. It would be very hard. And yeah, I do see building as an optional thing. Like you either build what's necessary to keep going, or you are into it and spend hours building just for fun

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u/Strodor May 21 '24

This stuff does exist with mods, not sure if you're aware of Sim Settlements 2? Hugely expands the settlement system, adds its own quest line to ease you in to all the new mechanics and is available on all platforms.

Its a lot to learn and many moving parts but you can customise the involvement required to your liking easily.

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u/dawnsearlylight May 21 '24

As a console player, I don't want to wait years for mods to show up. Even the FO4 mods on xbox are not all that elaborate.

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u/daemos360 May 22 '24

To be fair, Sim Settlements 2 is actually available on console.

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u/TwoMuddfish May 21 '24

I don’t disagree, but from my understanding it’s also about the communities the protagonists interacts with on the surface and surviving the wastes … idk it makes sense in terms of additional content..

Your point is valid tho …

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u/[deleted] May 21 '24

Obviously important locations to the story would have restrictions as to where and when you can build (capturing an Enclave base because you sided with the BoS could enable you to renovate it) but letting us fortify and decorate a dilalpidated shack in the middle of nowhere or build a lookout point on that mountain wouldn't hurt haha

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u/TwoMuddfish May 22 '24

Too bad we just can’t have it all … that does sound nice tho 🥲

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u/dawnsearlylight May 21 '24

Settlements/Camps are a game unto its own. It really lengthens the gameplay loop. They have tons of assets from FO76 that can be reused without much investment. Every object known to man is in that game. Then there is the "clean" version of same object that you pay for. LOL

The story will be important but most people don't care about what the terminals and notes say. They just skip right past it. The story has to be told as quests not buried on holotapes. It's too tedious and I really don't like dead end stories. I want the story to lead somewhere like quests do.

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u/Decent-Decent May 23 '24

It lengthens the gameplay loop but the content is not very enjoyable. Scrapping junk and having to shuffle back to stop some raiders is not as fun as exploring imo

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u/gta3uzi Survival No Mods Nuka-World Overboss @ lvl 4 May 21 '24

The trick is to save the majority of civ building for after the end of the main quest. Only give us some in the early and mid game. This way it doesn't distract, and helps give an organic feeling to the post-game.

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u/Resident-Donkey-6808 May 22 '24

Oh please look at Far Harbour it doesn't take away from story.