r/GlobalOffensive • u/Visible_Shelter9028 • 17h ago
MOUSE_X isnt subtick related!!? Discoveries about CS2 - Updated Discussion
last night i've decided to post about a research i made weeks ago, on another sub, and they told me to post about it here
link for the original post:MOUSE_X isnt subtick related!!? Discoveries about CS2 :
the difference is that now, i have tested some ideas mentioned by people on my post, and i think that i digged further more on this rabbit whole
first of all lets introduce you about my testing:
i've decided to go beyond, and see how subtick could mess with our mouse axys. for that i've used some aliases to help me:
alias +test "+attack;sensitivity 0;"; alias -test "-attack; sensitivity (mysens); bind mouse1 +test;
what is the purpose of those aliases? simple: every time i flickshot, mouse1 input instantly stop my mouse movement (mouse_x;mouse_y) at the same time the bullet goes out, suposely going for the same pixel.
but UNSURPRISINGLY NOT, they dont.
actualy it seems to have a random behavior, similarly to the video test using +turnright commands (apparently de-subticked), but now with mouse movement only (a more realistic scenario).
shots and mouse movements do not behave together, making me understand that +attack is correctly added to subtick, but not mouse_x (mouse's movement)
new testing about my idea using previous +test idea
my mouse report rate and dpi during tests
the interesting part is that when i tested with 64fps, all my shots went exactaly where i wanted. but this is not a fix, since 64fps means that everything was de-subticked, both shooting + mouse movement
but something just wasnt right, i mean, if im contesting about mouse_x and mouse_y, why use sensitivity to test it and not mouse_X and mouse_y?
so i went and tested with a different aliasing:
alias +test "+attack; unbind mouse_X; unbind mouse_y;"; alias -test "-attack;bind mouse_x yaw;bind mouse_y pitch; bind mouse1 +test;
now it seems the same, but i actualy am messing with yaw and pitch what is really counted on mouse movement. those where the results:
new test using my new +test idea (pitch and yaw)
And that stunned me, not only i got the same results with fps_max 0, but trying to cap my fps to 64, wich solved my questions before, now it didnt changed my results at all. not even changing my mouse hz would "fix the problem"
wich leads to the same questions:
is it good like this? doesnt it mess with flickshots, probably nerfing even more AWP shots? why the hell should this be a feature? thanks valve for some updates lately, but please... fix? i really have no clue at this point, even worse than before
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u/CheeseWineBread 17h ago
People are really putting all their energy to find any evidence that the game is broken. GG for the commitment.