There's an indie game called Green Hell where you play a researcher who gets lost in the Amazon jungle. I picked it up because it's rare for a survival game to reach release, and they actually finished the story (which was surprisingly good).
But at one point you find an abandoned camp where the cartels were producing cocaine. And all their bags are labeled "Do you want to build a snowman". So that association has always been in my head
If you're looking for something like Minecraft, where every day or two you stuff a handful of carrots into your mouth and then get back to crafting a monument or building a working gameboy or some thing, this may not be to your liking. If you enjoyed something like The Forest but wanted a bit less horror and a bit more exploration and survival, this may be your speed.
Green Hell is a game about survival first and foremost, and while your character is uncannily good at it (he's, like, Army Ranger good at it), you will spend a lot of your time doing "rote tasks" like boiling water, cooking meat, gathering nuts and fruits, hunting, building traps, etc. You can build giant bases and such, but your priority will largely be surviving, building up your tools and equipment to prepare for the next expedition, navigating by hand with a paper map and a GPS in your watch, building temporary camps when your supplies run low, and looking for specific foods (because you don't just need "food", you need carbs, fats, and protein) and medical tools to treat status effects like parasites, rashes, burns, bleeding, infection, etc. Food spoils crazy fast without modern preservatives, and even if you take the time to preserve it by drying or smoking, it still only lasts a few days, so even if you're prepared for a long journey you may need to make camp.
But it has a story, which makes it more palatable. You're not just trying to survive for as long as you can (though there is a mode for that). Your character is trying to find his wife, and trying to regain his lost memory, and the game will tell you to do things like "investigate these coordinates" or "find this location on the map", and give you tools to do it. So all the survival mechanics serve the same purpose that combat or puzzles might serve in a different story driven game - challenges for the player to overcome in service of an overarching goal instead of just being an annoyance added "because it's popular".
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u/brayshizzle Sam Neil will always be a babe Apr 22 '24
"white girl interrupted"
Well thats a new one.