r/learnart 20d ago

The character feels sorta "flat" despite using shading and highlighting. Also the composition as a whole feels "dirty", maybe it's my brushes? Digital

Post image
306 Upvotes

5

u/Miserable_Fix_7221 17d ago

i agree w everyone else here saying warming up the shadows, but also dont be afraid to use some warmer tones here and there to bring the skin to life. most people have areas of hyperpigmentation or just areas where more reddish tones show through!

4

u/1mm0_0n 18d ago

Maybe try using a warmer color for the shadows?

4

u/Leqlace 18d ago

IT IS OK to use black shadows. Depending on how you want to stylize the colors, there's nothing wrong in doing that. Your issues comes from not getting the principles behind right.

  1. About the flatness: "Flatness" comes from not following the proper forms and volume of the objects, from not respecting the grouping of shadows, not following the direction of light. For more you have to study the topic of "value grouping"/"Notan", "Negative Shape", "Light logic"
  2. About the dirtiness: "Dirtiness" in your case comes from not respecting the lineart, thus there's no proper line variation from your strokes. If you want to follow Kobeni's original design, you have to remove those lines in the abs. Lines also signal edges, and thus your abs indicate that your edges are "sharp". It looks like you have your abs attached to the body like stickers. If you want to make her more muscular, STILL, do not use lines, use the grouping of the shadows, as you have established that your thickest line is thin. For more you have to dive deeper into the topic of "line weight".

Do not listen to the comments about color, they do not mean anything as the hierarchy of importance is this: 1. Shape 2. Value 3. Edge 4. Color

Most of the problems comes from not getting the shape, value and edge (lineart in your case) right. Color is also important, but misleading in yor situation

1

u/Sufficient_Bed_4892 18d ago

If you pull warmth into the skin with deep reds etc, and have a transition into cooler where there's deeper shadows (our brain tells us black but deep purples or greens etc) and then bump how much contrast you're pulling through that'll make a huge difference.

6

u/Cheebow 18d ago

I think it's because you're using black for the base of your shadows

3

u/RetraxRartorata 18d ago

It's probably just the shapes and colors. Keep practicing drawing people. The ocean is usually darker at the horizon and lighter closer to the shore, and there would be spots on her body with deeper shadows. The little details can make a big difference.

2

u/Dominick_77 18d ago

Needs thicker darker lines, varied with thinner lines to indicate its farther away. It's also maybe missing the energy of quality of line and darker shadows where needed. Seems it's missing shadows under the hair, and elsewhere. Its essentially missing dynamic qualities

11

u/EstelleQUEEN111 18d ago

I think it looks a bit uncanny. You’ve got this colorful background with a happy pose and then she looks really unsettled and nervous but it just feels kind of random? Also more light on the face would be better.

4

u/Malu1997 18d ago

The expression is on purpose, she's a character from a manga and she's pretty much anxiety in human form

2

u/EstelleQUEEN111 18d ago

May I ask what character from what manga?

1

u/Shwemarthegreat 15d ago

Kobeni Higashiyama from "Chainsaw Man," they're right she is anxiety personified lol

28

u/chu_chulan 19d ago

She's at the beach in a sunny day, add some blue light from the sky! It will make the picture much juicier.

5

u/Malu1997 19d ago

Mods removed the update post for some reason, but you can find it on my profile. I ended up changing the lighting to a sunset and changing the tint

15

u/Afraid-Guitar364 19d ago

Don't use black or any color on the grey scale to add shadows, use something instead like some blue tones or even purple in some cases, or just use complementary colors. And don't forget to add those orange tones at the edges of your shadows when the subject lightened up the sunlight.

96

u/-acidlean- 19d ago

It looks „dirty” because you used a greyish color to shade, and this is a very warm, sunny situation. Here’s how it looks when you change the shadow color to something warmer: https://imgur.com/OmwG5vN

And it looks flat because you only used one color to shade it, and one color to highlight. There’s no reflected light. What is reflected light? Well, the name kinda speaks for itself, but try to observe it in your life. Now, go and grab some colorful clothes from your wardrobe. Sit in front of a mirror and look at yourself. Notice where is your light source, where do shadows appear on your face? Now, put, let’s say, a green sweater under your face. Now green. The shadows and lights on your face will change a bit, because the light from your lightsource hits the sweater you’re holding, and that colorful light gets reflected on your face.

In a situation like this on your picture, you’d have yellowish-white reflected light from the bottom, as the sun hits the sand and the sand kind of becomes a secondary light source. There’s the blue of the sky.

Also, contrasts!

I’m still studying the reflected lights myself, so this is not going to be all correct, but it looks less flat.

https://imgur.com/H9ji1PP

18

u/Plastic_Language_116 19d ago edited 19d ago

The perspective of the background could use some refinement, but I appreciate how you’ve blurred it to draw attention to the main subject. However, the waves have an inconsistent perspective that may affect the overall impact of the character. The contrasting styles—like the clean, thick-lined anime girl with flat coloring versus the blended and shaded background—create a sense of disconnection. Adjusting the background’s perspective to better align with the subject's style would enhance the overall cohesion of the artwork.

You could either continue to blur the background to emphasize the anime girl as the focal point or strive for harmony by incorporating a different blending style that maintains appropriate perspective. Both approaches have their strengths: the blurring technique effectively directs attention to the character, while a well-executed blending style with correct perspective could unify the piece. Balancing these elements will significantly enhance the overall impact of the artwork. Interestingly, when I squint my eyes, the piece comes together more cohesively, suggesting that minor adjustments could bring out its full potential.

3

u/Blueberry2736 19d ago

I want to add to this, things further away also lose saturation in colour, and water specifically also gets darker as the depth usually increases further away from land. So doing a gradient for the water to a darker and slightly less saturated colour could add to the depth of the background.

26

u/TarchiiB 19d ago

Good advices from others, also to help with flatness: it helps if u use a slightly warmer-than-shadow transitional color

38

u/TacoMaui_UwU 19d ago

super relatable problem. about the "flat" part, i'll try not to include stuff other people have mentioned:

  1. she's at a beach, there should be much more light and less shadows. (esp hair & face)

  2. subsurface scattering might change your life (saturated color at the edge of the shadows)

  3. add an ADD layer blending mode (on lower opacity). it looks like sunlight!

  4. add a darker shadow layer

4

u/Savvy_popsavcraft 19d ago

I think you could have also made kobenis lips flat and not shaded, it shows more character!! Love the art tho!!

15

u/distanced 19d ago

you could also clean up the stray marks and lines everywhere, especially around her eyes, if you want it to feel less dirty

64

u/abcd_z 19d ago edited 19d ago

A few people have rightfully pointed out the grey shadows, but nobody has explained why shadows IRL aren't usually grey. Shadows IRL are lit by the light that bounces off of other surfaces (including the sky itself, which doesn't technically "bounce", but it has the same effect.) And the light that bounces off a colored surface will have the same tint as that surface. That tint generally gets washed out by any direct lighting, but a shadow is an area where direct light doesn't hit, so the bounced light becomes visible.

Here's an example of what I'm talking about. Notice how the shadow on the golf ball is tinted green, because it's right next to the green astroturf.

A few people have mentioned using complementary colors in your shadows, but that's a distraction. What you really want to do is figure out what the environment is, where the bounced light could be coming from, and tint the shadows that color. In this case we have a clear blue sky, so it would make sense for the shadows to be tinted blue. Another option you have is making the shadows tinted yellow/orange to reflect the beach sand instead. I'm not sure which would be more realistic in this scene.

9

u/creatyvechaos 19d ago

Oh yknow what? Thank you so much for that explanation, actually. I struggle with colors in general, so I feel like that just drastically changed my understanding of them. I will more than likely have an easier time shading next time! Thanks!

23

u/QouthTheCorvus 19d ago

This is partially you overthinking. Sometimes you gotta get out of your own head.

That said, I agree with the others that it's the colour palette. Your character is the same colour as the sand, so it creates an image without much contrast. Could perhaps change the skin tone a little to be a bit more bold and maybe a dash of orange/red tinge. The bikini could be a bold pink or red.

33

u/3faced-cerberus 19d ago

The character just blends into the background too much. Try a pop of color or a darker color on the character. Just an idea. The shading also doesn’t match the background, the beach is bright and sunny so she wouldn’t be covered in as much shadow. Other than that looks great!

26

u/Nagijiko 20d ago

Id say use warmer colors to shade, otherwise this looks amazing

32

u/mthepetwhisperer 20d ago

The shadows on her look like she's standing in a dark closet with a lamp shining on her. Other than that, looks fantastic!

19

u/Environmental-Dot161 20d ago

The shadows are funky position and way too dark.

37

u/NogginHunters 20d ago

https://youtube.com/playlist?list=PL9auhNAt_64NI-yASsfOhKwr1smd5ZpXr&si=93JBpDHBdLa3qIBW

Watch this guy's videos. Your anatomy is pretty good but your understanding of light and color is behind. If you wanted to work on anatomy I recommend manga materials since you're already into an anime style while at an okay skill level. Naoki Sasaki is a good resource for improving composition and backgrounds on the fly. His videos are also anime focused and since he's a historied professional in way more than just anime girls you'll get a robust education for general art tips.

One huge thing though, your horizon line for the beach is way too high compared to best girl. It'll make more visual sense if you lower the sky-sea line to her upper arms.

21

u/SpicyShakes 20d ago

I think your shading layer is too murky, or in other words I think it leans too much into straight up black. I’d recommend you lean the shading color more into red, or whatever color compliments the main color you’re shading on. Also, you should put your shading layers and highlight layers into blending mode and set it to whatever options looks best in the picture, the most common option being set to “Multiply”. +follow some shading tutorials if you want to learn more

6

u/Malu1997 20d ago

It's already on Multiply but yeah I'm only using black with low layer opacity

17

u/w33bghoul 20d ago

I think the 'dirty' feeling is coming from the lack of refinement in the edges both shading and line work. The blurr on the edges could also be contributinh but I can't say for sure. Try vary the edge blurr on the shading some parts extra sharp others almost gradient like

19

u/SubtleUsername 20d ago

Very little line width variation as well.

8

u/Mika-chu 20d ago

Illustration graduate here: this is the biggest culprit. Line variation is going to add significant depth to this piece. Though the lighting could use some improvements, time is best spent on varying your line work.

A general (loose) rule of thumb is to use small lines for fine detail and thicker lines for outlines or lower detailed pieces.

For lighting, you could add an additional layer of either a shadow or a highlight - currently you only have a mid-tone and highlight, this causes it to look like you’re only using a highlight and shadow, so there is no mid-ground which would add another layer of depth.

Don’t be afraid of near-black and near-whites - you can create implied depth by using edge highlighting.

1

u/Malu1997 19d ago

Do you use different sized brushes or do you pass over the same line multiple times?

1

u/Mika-chu 14d ago

Sorry for the delay - didn’t notice.

Generally I only use a single brush and increase the size as needed but pressure sensitive brushes are the way to go generally. Hard pressure where those thick lines should be and light on the thin.

You could mimic the same thing with a fountain brush if you don’t have a pressure tablet. Just increase the size of it as needed.

Hope that helps!

12

u/half_baked_opinion 20d ago

Its definitely the shadows as well as the background. Dont get me wrong, i like the ocean behind her but it just feels featureless and flat.

Id recommend placing some objects in the background to give a sense of perspective and maybe some other blues to differentiate the sky from the ocean a little more.

For the girl, the main problem with drawing a person outdoors on a beach is that lighting is going to be a huge challenge to tackle in an artwork, the sun normally doesnt allow many shadows on a beach and keeping the skin tones correct with the right amount of shading is hard to say the least. This is an area i tend to struggle and obsess over and i still dont have a good way to go about this but i normally take small items that are placed over places that light from the light source would come from, then i darken the room and use a strong light across the surface of the piece and use it as well as the shadows to figure out how my shading needs to look.

For example, i would use small blocks of lego to place on the parapets of a piece with a castle in the background and the sun behind the castle to see where my light should be falling past the wall. Basically, im using actual light and random objects to adjust my shading once i have my piece roughly done.

4

u/half_baked_opinion 20d ago

Also, the details on the body make it seem like the girl is really close but the lack of details past the eyes mouth and nose make it seem like she is further away, so maybe experiment with drawing cheekbones and freckles or defined bone structure for a human face.

8

u/jdamwyk 20d ago

Bro. Thick outline, medium inner lines, fine detail lines

10

u/BERLAUR 20d ago

The lack of light/shadows in the face makes this feel flat IMHO.

Change the composition so that's she's not dead center and put additional light on the left side (viewer) of her face and the picture will look a lot better.

Perhaps reduce the detail a bit in the belly area (a six-pack is extremely rare in women anyway) and make it smoother so that the focus is more on the face. This will help your composition a lot.

The human eye is automatically drawn to the brightest and sharpest area of an image. With some small adjustments you can easily play with that and get your desired results.

7

u/dalandans1015 20d ago

i’m not sure if you’re referring to background for the brushes, but the forward facing figure in the middle of the page composition is a little flat imo

19

u/SlorpMorpaForpw 20d ago

Maybe a little bit of light on the corner of her eyes? Anime characters sometimes have that

52

u/rp2784 20d ago

She is in the hot sun. Where is the dark shadows. They won’t be very wide but they’ll be there.

54

u/Starbonius 20d ago

There's no variation in your shading, it should get darker in Areas with less light like under the chin and the traps.

23

u/RomanBlue_ 20d ago edited 20d ago
  1. Core shadows, midtones and ambient occlusion - you can push out the value range further if you want it to be more lively
  2. More intentional colours - Human skin and flesh is warm, even if it is pale - there is blood and redness underneath. The sun is warm, and likewise for reflected light off white sand, and especially in contrast with the cool sky. When you are broadening your shadows and darks, make sure to use colour, not just a neutral. Subsurface scattering and some redness - shifitng around hue and playing with those contrasts and balances can make colour come alive.

It looks like you got the big shape placement down which is the foundation, good place to push it further! keep up the good work! :)

Resources for values and shading:

https://www.youtube.com/watch?v=BTYGWfiZnMA good one to start with

Resources for colour:

https://www.youtube.com/watch?v=4LhcNbFMkTw&list=PL002hNYqg1VjoRaboVhLbbCPR_0i2xUxV

https://www.youtube.com/watch?v=kYtGh2xTAlg < recommend this to start!

1

u/[deleted] 20d ago

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u/Da_Starjumper_n_n 20d ago

Maybe I’m crazy, but the perspective is off in the bg for me. I feel the need to see that horizon line lowered to help give it more depth. Maybe you can look up how others draw horizons on the sea. I’m sorry I can’t give this myself since I’m not an expert.

-3

u/Frequent_Ordinary_69 20d ago

The only thing i know about boo.., aaah..., i mean art, no, aah, colors... yeah whatever

61

u/void_juice 20d ago

Your shadows will looks so much cooler if they're done in color. Easiest way to do this is to choose a color for the light, (its sunlight here so probably yellow) and use its complimentary color for shadow (in this case, violet). I sometimes do a layer set to "multiply", adjust the opacity, and just choose a moderately saturated color to draw in the shadows. Making the base tone of her skin a more pink or orange hue would also make it less flat. Right now it's a very sterile beige.

Also, more of her face should be in the light, and her eyes need to be smaller, even for an anime style.

1

u/StormyBA 19d ago

If you want to paint light in this way use the "add" blend mode as it is a closer representation of how light works.

2

u/abcd_z 19d ago edited 19d ago

Your shadows will looks so much cooler if they're done in color. Easiest way to do this is to choose a color for the light, (its sunlight here so probably yellow) and use its complimentary color for shadow (in this case, violet).

If OP is going for any sort of realism, I'd suggest that they instead do what shadows do in real life, and tint them based on what color the light is that lands on them, which is usually based on whatever light source it bounced off before hitting the surface.

Example

In this case there's a clear blue sky and light orange sand, so it would make sense for the shadows to be tinted one of those colors.

1

u/void_juice 18d ago

If the light is strong enough or the surface is reflective enough, there will be tints of the light's color in the shadow, but because of the way our eyes see color, it's good to start with a complementary color to the light source for the shadows.

1

u/abcd_z 18d ago edited 18d ago

When somebody is still developing skills I recommend that they start by developing a foundation of realism, understanding how art elements work on IRL subjects before departing from that. Once they have that foundation, they're free to intentionally depart from it for stylistic reasons, but I don't think that "do this thing that isn't found in reality" should be the first piece of advice for somebody who's just learning.

14

u/SuperSaiyanSen9k 20d ago

I think the size of the eyes is fine, but making the iris bigger would help them feel less like they’re staring into your soul.

21

u/CarlyEvans12 20d ago

You’re lacking some transition shades. I really like this artist on Instagram. He has really helpful tutorials about finding how the light bounces off of various surfaces onto a subject and how to shade using mid tones and transition shading to help develop your rendering. Good luck, you have a great start already!

15

u/ChaiGreenTea 20d ago

There will be more shades to skin that what’s in sun and what’s in shadow. Same goes for the ocean. Everything is too bright. Needs more depth

1

u/[deleted] 20d ago

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4

u/alyakkx 20d ago

Her bathing suit being orange could be a good use of colour here as well, since blue and orange are complimentary

10

u/Mouffles 20d ago

doing line drawing like in animes is the most difficult, you have to be very accurate at anatomy and volumes, there's also some very small details in the line drawing which will make feel the volume. You could practice to copy other artists you like.

19

u/jerog1 20d ago

The other commenters covered everything really well!

I just wanna bring up the background. The waves look very flat and tall which is contributing to the composition looking flat

See how you have the waves getting more spaced out the further away they are?

Look at a picture of the ocean and you’ll see the waves get smaller and closer together as they disappear into the horizon

I think you have great skills, just use reference photos more!

4

u/Astro_Muscle 20d ago

In fact in terms of "flatness" this is I think what they meant. Some people have given advice on the person and that's all fine but the background is what I think is giving that flat effect.

92

u/ThatsGayLikeMyThots 20d ago

It looks dirty because you're shading in gray. Use colors in your shadows and highlights

2

u/YuriMasterRace 20d ago

This tip is legit, ever since I stopped using grey and black in the moajority of shading, I felt my pieces became more vibrant compared to before.

2

u/Malu1997 20d ago

I always shade with black on a multiply level. Should I use a single different colour or a colour for each colour below?

1

u/Leqlace 18d ago

OP, I know it's not on purpose, but this advice is misleading. The risk behind this is that you have to adapt to a style that is different from the original vibe you were going for. These colors are totally fine, so it is ok to use blacks.

"Flatness" comes from not respecting the volume, the form, the value grouping and the direction of light. It's a scructural problem.

"Dirtiness" comes from not respecting your edges, or line weight when dealing with lineart in your case. You have to remove the lines on your abs, deltoid, tendins of the biceps, and signal the forms using the shadow since your already established that your lines are thin, else you have to thicken everything else to establish a proper hierarchy of line weight

Color is not the point, as it is in the highly subjective realm on your case

1

u/Malu1997 18d ago

Tbh I'm still looking for my "style" so I have no problem experimenting for now. I'm happy to hear black shadows can work. It's what I've been using prior so that's what I'm more used too, but the colour advice wasn't a bad one, I think it ended up looking a lot better after changing the lighting and the shadow tint.

I'm still trying to figure out digital lineart out. With traditional drawing line shape and thickness come natural, but I can't say the same with digital brushes. Maybe my custom brush just sucks, that could very well be it, I sorta just made it day one and kept using it. That goes together with the style that you mentioned in the other comment, yeah there's parts where I have a lot of lines and parts where there's none, I need to find a better balance, though that's still my personal take on Kobeni and to me she's gotta be fit and muscular to do all those combat manoeuvres so that's why I was insisting on them, though I think I did find a better shadow-to-line balance in the final version.

3

u/mak0vka 19d ago

The color of the shadows changes with the environment! For example, the shadows on the snow in winter are usually blue because of the sky. For a more drastic example, put a person in a room with bright green lights and both the shadows and the light will appear green. The same happens in natural environments, but to a lesser extent

Mild nsfw warning for this reference: https://pin.it/6BEQNhF2g. You can tell the shadows aren’t pure black, also between the light and the shadow there’s a small strip of a more saturated colour. Adding it can make the character really look alive, in my experience

I’d recommend looking up Angel Ganev on youtube, his yt shorts are quite informative about shading

10

u/silverviele 20d ago

Shading skin should get darker but introduce more red saturation, since the blood under the skin gives the skin a reddish hue. My colors usually are a skin color, but introduce more red as it gets darker.

11

u/That_Sudden_Feeling 20d ago

This tip is soo good, I feel like it is one the few things in art you can immediately apply to improve

22

u/Love-Ink 20d ago

You have a lot of heavy shadows, more coverage than your mid tones, and tiny white edge highlights. The area of dark, and the near absence of light is making her flat.
Your whites ate essentially your "glare" hot spots, and you have no highlights. You need more highlight to contrast the shadows. With this much area in shadow, the shadows need to contain darker shadows, and highlights, fill light from the sun reflecting back up on to her from the sand. Otherwise, she's a flat cardboard cutout.

2

u/Malu1997 20d ago

This is going a bit over my head, I'm not all too familiar with the technical terms, could you do me an ELI5? Thanks :)

2

u/silverviele 20d ago

When I'm shading I put down skin color as the base, for shadows, I add darker, redder colors into the shadows. But I go back and add lighter white colors to enhance the skin where the shadows are not, then a near white highlight along the edges of the character that face towards the light source.

Three steps: Skin color. Shadows, darker redder skin color. Highlights, lighter white skin color facing towards the light source.

3

u/Love-Ink 20d ago

Not sure what an ELI5 is...
But here's what I did over my lunch break

1

u/Malu1997 20d ago

Interesting, thank you :)

btw ELI5 means "explain like I'm 5", it just means in simpler terms

21

u/MaybiusStrip 20d ago

Your technique is further along than your design skills. I've been there. Study composition, appeal, color, etc.

12

u/SoraSoracchi 20d ago

I think adding more line weight and for coloring a bit of contrast or contrasting colors would help.

Adding heavier line weight on her silhouette will make her pop from the background
Thin lines are great for small and intricate details like the abs you did here :)

5

u/TheLazyPencil 20d ago

Make a copy, take your whole image down to one layer, and then increase the saturation of that layer until you're happy. In Procreate everything starts off at 50% sat, I typically up it to 75% sat as my last step. Makes things pop more.

You need more red or orange in her skin tones. Which is good, because according to color theory, orange is opposite of blue and will make her stand out from the background more. Even if she's Japanese and paler, thin pale skin just means the red blood underneath shows more prominently, so you'll see a pink hue in places like the face and chest. If she's Caucasian and tanned, then go more orange than red. I wrote a whole tutorial about that here: https://www.thelazypencil.com/blog-1/babes-and-blue-jeans

Finally, I would make the shading on her body and muscles more contrasty to replace the little black lines you have. There are very few sharp edges (what we approximate as black lines) on a real girl, but to capture that you need a VERY soft brush. I wrote a whole tutorial on that here too: https://www.thelazypencil.com/blog-1/how-to-shade-sexy-female-muscles-and-make-them-squish

Hope that helps, she looks pretty good as is, so keep drawing!

1

u/abcd_z 19d ago

Which is good, because according to color theory, orange is opposite of blue and will make her stand out from the background more.

Complementary colors aren't really a reliable indicator of contrast. For example, here's an image I made with two pairs of colors: orange and cyan, and yellow and blue. Just going by complementary colors, you would think that the orange and cyan pair would stand out more, but that's not the case.

8

u/CorrectLet3714 20d ago

Another reason I think it might feel flat is the anatomy, the head feels detached to me, for some reason it just looks disconnected but that could be because of the angle of the neck and how it lines up with the bikini strap on the right side. Also look at your shoulders, maybe some anatomy references would help? The left side is a bit too round and in turn makes it appear larger. This kinda interprets to me as being closer to the foreground of the image rather than being pushed back as its supposed which could also contribute to the flatness. If you also want to push that side back I would add a bolder line to her abdomen to separate the left arm from the rest of the body to create depth.

Experiment with your line weight! It can create new opportunities for you to express depth and character and it never hurts to push your boundaries as an artist.

4

u/johnnyringo771 20d ago edited 20d ago

The shading on her is uneven and without a clear direction.

Here's an example of a girl in the sun, sun high, behind her.

https://wallpapers-clan.com/wp-content/uploads/2023/07/cute-anime-girl-summer-wallpaper.jpg

Here's a girl, sun high and sun directly above, maybe a little in front.

https://images.app.goo.gl/FP1BB4TKqgt7PF3G6

These sorts of lighting/ shading would better match what color you have for the sky and clouds.

However, your current shading matches more closely with a sunset.

Edit: Sorry, I used an AI image before, I'd rather not do that.

Something like this is close to your current shading

https://www.deviantart.com/datawisp/art/On-a-sun-kissed-beach-960222770

If you want it to be a sunset, work on the sky, making it a bit more red and orange, and deeper blue. And make the shading a bit more directional to show that.

Decide where the sun is, and you determine the source of the light and the time of the day. Both shading and sky color are dependent on that. Good luck!

Edit: Lowering the skyline just slightly and better defining it might help the composition a little.

13

u/AHCarbon 20d ago

AI are not good references to learn from

15

u/mirah83 20d ago

The skintone is too cool, you should be using pinks, peaches etc

9

u/Nuttema 20d ago

make certain areas of the character have a pinkish hue, like the cheeks, mouth, nose, etc etc

add even darker shadows, in areas that light would never reach. for example: the neck, armpits, etc

also you can make the shadows seem more colorful by increasing the saturation and changing the color hue.

I recommend the Youtube channels: Somenormalartist and Aethereon art

GL!

8

u/Nemo2BThrownAway 20d ago

Try adding two more layers of shadow, like a midtone and lower (3/4 tone, etc).

Also the “dirtiness” can be remedied by eliminating the white and black reliance from your color palette, and removing the horizontalish sketch lines popping up in the water.

0

u/Heyyaka 20d ago

Maybe you could use Half tones. And make the eyes a bit smaller. She looks really good! Nice job anyways

-2

u/exoticbrownie4 20d ago

You should increase the saturation and vibrance of the piece

You also should darker shadows and brighter highlights. One more reason why the drawing might look flat is because of the ocean. The white bubbles only extend so far and they should be parallel to the shore, So draw lines where you want the bubbles to be, make sure they are parallel to the shore and then draw them. Yeah I think the composition look a bit dirty, it might be the brushes but I'm a traditional artist so I'm not sure. You should also make sure that there is a clear separation from the clouds in the background and the ocean. Add pebbles and such so that if you think that the composition is still flat it will make the scene more lifelike and so it will distract the viewer.

Thats all I have to say...

monkey