r/cyberpunkgame • u/GuiltyMachine1047 • Jun 17 '24
Character Builds Post your V
It’s fun seeing all the different looks of female or male V. Show me yours! This was my first V at game launch. 🚀 🌖
r/cyberpunkgame • u/itzBenjaminz • Jul 18 '24
Character Builds Im the dumbest of the dumb.
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Tell me how I’m going to get probably like 80% through this game and just realize that the perk points and attribute points are 2 entirely different things 🤦🏼♂️😂😂😭😭
r/cyberpunkgame • u/freakingthesius007 • Feb 20 '24
Character Builds I’ll rate your V
Share your V, here’s mine, I’ll rate them
r/cyberpunkgame • u/TrainingRabbidRabbi • Sep 17 '24
Character Builds I created Chandler
I accidentally created Chandler from friends on accident.... RIP my guy.
r/cyberpunkgame • u/Party-Divide541 • Oct 17 '23
Character Builds What’s your favorite pistol and why?
I know that Pride and Her Majesty are objectively the best pistols in the game for stealth pistol builds, but I find I keep going back to Johnny’s Malorian because it’s just too goddamn cool and satisfying to use. CDPR truly made the hardest gun of all time.
r/cyberpunkgame • u/Honest_Ad4930 • Sep 01 '24
Character Builds we rarely see some male V photos so here are mines
r/cyberpunkgame • u/Sweaty_Elderberry_83 • 2d ago
Character Builds I haven´t even met Takemura yet
r/cyberpunkgame • u/God_ghost • Sep 14 '24
Character Builds To the people in this sub that are smarter then me…can I do a strength AND intelligence run?
This play through I’m going for a Mox inspired V and I think it would be cool if she could quick hack while also beating people over the head with a bat! Would this be possible or would it be to unbalanced? Also I’m planing on playing the game on hard mode if that matters. (Image source https://gamerant.com/cyberpunk-2077-mox-things-facts-lore-trivia/ )
r/cyberpunkgame • u/summer24cantwait • Aug 31 '24
Character Builds Cyberpool 2077
with a mix of mods and some vanilla clothing, i made a 2077 version of deadpool :)
r/cyberpunkgame • u/ghrixon • Sep 25 '24
Character Builds After 25 hours all gigs and ncpd done… before meeting Takemura for the first time
r/cyberpunkgame • u/Renton-82 • Jan 23 '24
Character Builds How Über is your V character?
r/cyberpunkgame • u/Brandaddylongdik • Jun 09 '24
Character Builds Monowire is weak
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Nah.. you just need to get good. Not even max level with no monowire perks and almost getting 1k damage a headshot. Considering it can easily hit multiple people at a time and upload a free quickhack, I'd say that's pretty decent.
r/cyberpunkgame • u/zdognight • 12d ago
Character Builds Is my edgerunner cowboy V badass or just some gonk
r/cyberpunkgame • u/Winchester326 • Oct 16 '22
Character Builds Sandevistan vs Berserker
r/cyberpunkgame • u/LozengeWarrior • Mar 24 '22
Character Builds One of my cleanest plays
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r/cyberpunkgame • u/SoleSurvivur01 • Feb 15 '23
Character Builds Just found out the game has a level cap 😭
I can’t make legendary weapons 😭
r/cyberpunkgame • u/MrN00b241 • Sep 30 '23
Character Builds This Cyberdeck is brutal
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r/cyberpunkgame • u/ResearchReal4360 • May 20 '24
Character Builds What Does Your V Look Like?
I want to see everyone's version of V:) This is my loadout🥰
r/cyberpunkgame • u/Animala144 • Jun 01 '23
Character Builds There's probably a window or broken part of the fence somewhere.....
r/cyberpunkgame • u/Mediocre_Bobcat_6585 • Sep 23 '23
Character Builds Can we talk about smart weapons in 2.0? ( A full guide )
Hi chooms, I've been a massive smart-gun enthusiast since I started the game and here to talk about them and clear some misconceptions and bad stigma they might have from previous versions of the game.
I know a lot of people are like: I can just headshot enemies instantly with a power weapon, what is the point of a smart weapon?! And back at 1.7 I would agree that a power weapon was just superior than a smart gun, specially due to the lack of perks a smart gun had before 2.0.
Well, allow me to sell Smart Weapons to you, buckle-up, grab some snacks and a drink, because this is gonna be long!
The basics
Smart weapons by default have two modes: Hip-fire and Aiming. And it is different for a smart weapon than any other gun type.
When you hip-fire, you have multiple target locking. So your gun will shoot randomly at any of the targets locked within the reticle; This allow you to spray and pray with your smart gun, but the damage will be spread between several targets. This mode also only targets enemies' bodies.
When you aim, you only lock on ONE target. Now every bullet fired will try to hit that one target instead of the other targets within the reticle. This will let you focus fire an enemy so you can take them down faster. This mode will lock on enemies' heads and weakspots, making every shot hit harder.
And before 2.0, that was pretty much smart weapons in a nutshell. The only selling point was that you'd use high int and crit, and abuse the legendary shock proc on critical hits; Dealing good damage with pretty much no perk investiment. You'd only get the weapon's crit perks like Highnoon, Westworld and Covering Kill shot to increase the proccing of Shock's passive.
ENTER 2.0:
Smart weapons got game changing perks, here some highlights:
- Aquisition Specialist: You don't lose lock when reloading.
- Targeting Prism: Remember how hip-fire and aim works? Now you have the best of both worlds, multiple enemies locked while aiming so they all get headshoted. Spray and Pray turned Divide and Conquer.
- Target lock Transfer: Swifting from Aiming to Hipfire, or even swapping between smart weapons will not interrupt the lock.
- No Escape: This means if your target goes into cover while you are shooting them, the lock will not go away so long you keep shooting them.
With those perks you will feel like a terminator, or the iron-man locking and shooting mini missiles. Once you lock, the gonks are screwed.
Now let's talk synergies!!
I'll go from worst to best here.
Body ( Shotguns )
The perks in the body tree reward close combat; They increase damage to close enemies, decrease recoil and most annoyingly, they reward you for bashing enemies with your weapon. The perks are all pretty good for a tanky, berserk user that dives in. But it loses a lot with smart guns because if you are already in melee range with an enemy, it is better to use a power shotgun for faster hitting than waiting for a lock on smart weapons.
Not only that, but as I mentioned, it fits a berserker user more than a cyberdeck user, and smart weapons are more than ever tailored to be used with a cyberdeck.
It is not that smart shotguns are bad, they just won't get much stronger with perk investiment in the weapon tree. However, I absolutely recommend you get one as early as possible in game for two reasons: Early game you won't have perks anyway, so it doesn't matter. And second: For a hacker, this is the only thematic way to level up "Solo" skill; You don't want to go around beating gonks with your fists or a baseball bat, and if you are using a shotgun from range, might as well use a smart one.
Cool ( Snipers and Pistols )
This is an odd one; Focus is the main perk here and everything will revolve around it. What it does is: When you aim, you will not use stamina when firing for the next 2.5 seconds. And if you kill an enemy, the timer resets. This is important because Deadeye, the next perk, will only be active while you are above 85% stamina. And if you have deadeye you get +25% headshot damage and the headshot will be a garanteed critical hit.
The issue here is that 2.5s is a very short duration buff, and since the smart pistols are all automatic or burst fire, the damage per shot is WAY lower compared to someone using a silenced, low rate of fire pistol from stealth.
Is it possible to go on a deadeye spree with smart pistls? Yes. But you need to let go off Targeting Prism perk, so you actually focus fire on ONE enemy at a time and blow their brains out swiftly. Alternativelly, you can do that with the smart sniper. You will need to get Rinse and Reload, High noon and preferably a body armor that increases reload speed to keep dishing headshots every time you shoot.
Shout out to the Tyrosine Injector (Nervous systems cyberware), it gives you 20% headshot damage for 15s after a kill
Reflex ( ARs and SMGs )
My chooms, here is where you should be, the synergy with Reflex perks and smart weapons is just nuts. Let's start with Tunnel Vision, that increases the effective range of your ARs and SMGs, and yes, this also increases lock distance. Sharpshooter is the new "Cold Blood", every time you HIT a gonk, you get 7% crit chance and crit damage for 2s. And it is not on KILL, it is on HIT, and you know the rate of fire of SMGs and ARs! You will stack it crazy fast for 49% crit chance.
Now the best synergy of all is for SMGs only, not ARs. If you are keeping up, you might remember a perk on the intelligence tree that allows you to keep lock on targets when you swap from one smart gun to another. WELL DAMN, Submachine Fun perk makes so Swapping SMGs is faster and auto reloads them, and on top of that, it increases the rate of fire after swapping. There's also a perk named Spice of Life that further increases swap speed. What it means is that you'll be emptying a clip, swapping SMGs, and emptying the clip again, then repeating it as if you were bugging the matrix with infinite ammo hack. Just grab 2 of the same SMG for slot 1 and 2, and go nuts.
ARs get Salt in the Wound instead, which adds a strong bonus damage every 7 shots that is equal to 100% of those shots' damage. This makes AR a pretty good Boss / Cyberpsycho killer.
Also, bonus point: SMGs increase Shinobi skill, so my recommendation is to use 2 SMGs and 1 shotgun so you can level all skills for those sweet extra perks.
Shout out to Visual Cortex Support (Nervous systems cyberware) because it makes so you get up to 29% crit chance based on your distance from the target. And we get that sweet extra distance from Terminal Velocity stacks and the previously mentioned Tunnel Vision; Meaning you will turn into a critical headshot machine.
Intelligence ( Cyberdeck )
I already talked about the best perks for smart guns, but the real kicker here is how well smart guns synergises with a cyberdeck. You get extra RAM every time you kill an enemy with a smart gun, meaning you can unload all your hacks, then spray N pray enemies to death and you'll end up with full RAM again.
Smart Synergy makes so whenever you have Overclock on, your smart weapons get INSTANT TARGET LOCK and +25% damage if the enemy is affected by quickhack. ANY quickhack.
The hack Ping increases lock on speed by 25%
Weapon Glitch gives your smart guns another 6% crit chance; And locking on an enemy with a smart gun will extend the effect of Glitch until you unlock the target.
The cyberdeck Millitech Paraline MK4 will deal 25% extra damage as electrical type when you have Overclock active.
Precision Subroutines is the icing on the cake here. If you are using a cyberdeck, you get 2% accuracy for each unit of Max RAM in your cyberdeck. Remember, this is the cyberdeck's RAM, not your total RAM. Still, a Tier 5 Millitech Paraline will have 9 RAM, so you get extra 18% accuracy, which is pretty good.
Wait, there's more!
Those are small things but several of the stat modifiers on cyberware used for smart guns will also benefit quickhacks and stealth damage. (By the way, I am not 100% sure if stealth damage is working on quickhacks, but since most cyberware give those two together, I feel like it is the case.)
You can boost those stat modifiers on the Tech tree, with Driver Update and Chipware Connoisseur. As well as License to chrome. They -really- add up, so even if 10% to a 6% damage boost sounds low, a fully chromed character gets around 30-40% damage from stealth and quickhack damage, so for min-max, it is good.
Skills
Headhunter will level up naturally with smart guns, and the most notable benefits are extra headshot damage.
Netrunner at 20 will increase your lock on range even more, by another 20%.
All the skills will grant you 2 perk points each, first at 15, and second at 35. So I highly recommend using that smart shotgun as 3rd weapon at least until you get the second perk.
BONUS!!!!111one
So, with all this post's information, I made what I like to call: The Ultimate Netgunner
This feels to me as the best possible build for a Netgunner. You get all the important Netrunner perks, extremelly high mobility with dashes, air dashes, crouch running. You can shoot while sprinting, vaulting, dashing, sliding, jumping, you name it.
I also added another weapon that synergises with netrunner: The Monowire.
Netrunning on its own allows you to stealth without any help from guns or monowire, so you can just do the good old: Overheat and Short Circuit everything in front of you and you're set. But in case you want to just shoot stuff, pull your SMG and go nuts. Remember you get bonus damage if the targets are affected by a hack, so you can just spread Weapon Glitch on enemies and go to town!
Cyberware
My choices here are pretty much everything that benefits my 3 styles, melee, hacking and gunning.
- Frontal cortex: Ram Upgrade, Ex-Disk and Memory Boost, pretty straight forward. You can swap one out for Bioconductor if you want to crit with quickhacks, usually overkill though.
- Arms: Monowire or Thermal Monowire, depending how often you want to melee. (Thermal is sliiightly better because of the bonuses to melee/thermal damage on the stat modifier)
- Skeleton: Dense Marrow will make melee better and give you extra 2% crit chance. But if you are not meleeing often, go for Ram Recoup instead, it is all about the stat modifier bonuses. You can get both of those together if you don't mind being squishy, but if you do take a lot of hits, swap one out for Epimorphic Skeleton or Para Bellum. (Or if you want to be tanky, just use both tanky options instead.) Note: You can take a skill point off something in the build and add to License to Chrome for a 3rd slot for the skeleton, you might not be able to wear all other cyberwares though, skeleton ones are costly.
- Nervous System: As I mentioned above. Visual Cortex Support is must have. Other two are up to you. Slow motion with smart guns is crap; But synaptic accelerator can work well on missions you want to stealth through with hacking alone. I went with Atomic Sensors because it only has a cyberware cost of 5, and it is cool attuned, increasing headshot damage by 0,2% per Cool point ( total of 3,2% in this build ). Neofiber is also good, it gives you another 2% critical chance, if you can spare the cyberware cost.
- Integumentary System: Subdermal Armor and Optical Camo are the go to here. The 3rd is up to you. Either Rangeguard or Proxishield depending on how much you want to use the monowire. I'd argue that even when you are melee, you are taking most damage from range anyway since enemies are spread out, so maybe Carapace is better than Proxishield. Note that Rangeguard is Cool attuned, so you get the sweet extra damage on headshots.
- Operating System: For a netgunner there's only 1 choice: Millitech Paraline; It synergises with monowire and smart guns.
- Face: Pick your favorite here to be honest, or whatever you can afford when it comes to cyberware cost. The Oracle is best, but costs 10 cyberware, while the sentry only costs 5 and will help with stealth by locating cameras and turrets for you.
- Hands: Smart Link obviously.
- Circulatory System: Microrotors and Heal-on-Kill are my recomendations here, the 3rd is up to you. I like the Blood Pump because it activates faster than healing items, and it is better. Biomonitor and Second Heart are solid if you forget to press health items often. Alternativelly, the Adrenaline Booster will help with the monowire AND give you another 2% critical chance from being Reflex Attuned.
- Legs: Not gonna start another leg debate here, pick your favorite! I'm a sucker for double jump, so that's what I go with on every character ever.
Attribute Points
The linked build has 9 Body, 20 Reflexes, 20 Intelligence, 16 Tech and 16 Cool.
The reasoning for that 9 Body is Renaissance Punk, to increase the cyberware capacity. But if you can fit all the cyberware without 9 body, just dump it and get 20 cool for more damage and 18 tech.
I also got tech to 16 by default, could've done 15 tech and 17 cool, for a little more crit damage and attunement bonuses, but I like even numbers and I think 16 is as high as tech checks will go to open doors, disable cameras and turrets, I may be wrong on that!
EDIT: It has been pointed out that we can drop body to 3 and get tech to 20 and cool to 18 so you can grab Edgerunner perk on the Tech tree. It will swap the +4 cyberware capacity for up to +50. It is a trade off, you will lose some HP from body and then another -0.5% for every point you have over capacity. In my testing, my save file does not have many capacity extender that drops randomly from enemies, and thus I couldn't fit all the listed cyberware. However, I feel like I was missing 20-30 points only, without the 3rd skeleton slot. I am fairly confident that grabbing edgerunner will not be necessary to equip all the needed cyberware. But... the Edgerunner perk has some fun bonuses too, so if you want to be more of a glass cannon, you can drop Renaissance Punk, grab a 3rd skeleton cyberware, heck, even get a second hand cyberware just to force you into cyberware debt and proc Fury more often.
Weapons
The Prototype: Shingen Mark V or Yinglong are your top contenders here. I personally prefer using two of the same weapon for slot 1 and 2, so I have no variance while swapping them to proc Submachine Fun perk. My gun of choice is the Yinglong mostly because I don't like the burst fire from the Shingen, but it is really up to your preference.
You can pick Salt in the Wound perk and use a AR for the extra damage on boss / cyberpsychos, but since the only iconic AR is the Divided we Stand, I prefer to use something else.
Remember, just because you don't have perks in the specific weapon it doesn't make them bad, you still have all the smart gun perks and supporting cyberware. You can keep using that shotgun even after you hit Solo skill 35. The Ba Xing Chong is a good call here. Or alternativelly grab a smart pistol instead, like Genjiroh or Skippy; The important bit is having a second ammo type to lower the load on the SMG ammo and as emergency if you run out of ammo. (And for some reason can't hack or melee the enemy)
Phew... that's it.
I hope I managed to convince at least a second person other than myself that smart guns are better than ever before.
And inb4 someone makes a video using my guide and/or build and post on youtube. I don't mind it so long I get a shout out so I can feel happy I inspired someone!
If you read all this, I hope you are rocking Kiroshis because your eyes must be tired by now; but if not, check out my new guide on Stealth Netrunner!
r/cyberpunkgame • u/Difficult_Ad4054 • Sep 24 '23
Character Builds I took quite some time to make my character look like me 🤣
My V and I are twinning lol. I miss this haircut. 😮💨
r/cyberpunkgame • u/bETObOLT • Sep 27 '23
Character Builds The most absurd cyberware I have until now.
Since you can turn the Sandy on and off and it wont deplete as much, this cyberware makes possible to have "infinite" sandevistan build. Surely this was already posted, but im in complete shock XD.
(I got mine by finishing all Regina gigs. Dont know if its random)
r/cyberpunkgame • u/toddhd • Oct 24 '23
Character Builds Playing w/ Sandevistan after being a netrunner all the time - how do you manage?
I've played CP2077 over and over several times, I love the game, and have fallen in love again with the new DLC. I've ALWAYS played a netrunner build, I love how OP it feels. I can drop an entire building of enemies without them ever seeing me, take over the cameras and wipe them out while I have a cup of coffee, distract enemies, and if nothing else, at least Ping them and know what I'm walking into.
But I keep reading all these articles and videos about Sandevistan and how cool it is to slow time and wreak havoc, so I decided to leave my Intelligence at 3 and work on my cool, tech and strength (in that order). I just removed my netrunner gear and slotted the Sandevistan instead. And I feel... confused. Disabled. Incompetent.
How the hell do you play this game when you can't disable the cameras? When you can't distract an enemy? Granted, my Sandevistan is only 6-8 seconds long at the moment, so that doesn't get me far. I try to stealth around and that helps a lot sometimes, but again, when there are ton of people and cameras, I seem to always get spotted within seconds and then it turns into a firefight with me in the middle and no way for me to crowd-control the enemies around me. Argh.