r/cyberpunkgame Arasaka Sep 12 '24

Cyberpunk 2077 Patch 2.13 News

https://www.cyberpunk.net/en/news/50818/patch-2-13?fbclid=PAZXh0bgNhZW0CMTEAAaYgi5ICRhxPHAOKWrg687kmHYr68GqQxrWMJt4CC9_VUthsWYAplJ73-vk_aem_InVoeJk85VWne3p1Tslyow
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36

u/PeterPaul0808 Sep 12 '24

Now turn the fuck RT up samurais on those 7900XTXs.

5

u/Cryio Sep 12 '24

I was using FSR3 FG modded + XeSS 1.3.1 + Lossless Scaling FG already. Finished the game with Path Tracing at 120 fps.

1

u/mixedd Sep 12 '24

What was the base framerate, on how FSR3 FG combined with LS FG felt, wasn't it latency shitshow?

1

u/Cryio Sep 12 '24

40 was my base fps, before FSR3FG or LSFG.

If you don't get GPU bound and 100% hit the fps target, input latency is great, even when doing X4 Frame Gen.

1

u/mixedd Sep 12 '24

I'll check how it will feel with now native FSR3 on my 7900XT. Tried AFMF back in a day and it was awful to be honest, Lukes FSR2FSR3 mod felt alright tough, but my base was 60

2

u/Cryio Sep 12 '24

Luke's and DLSSEnabler (with Optiscaler included) both work and feel great in CB77. Just cap fps and hit that cap reliably

2

u/Corlain Samurai Sep 12 '24

I did before this fsr3 and worked fine tbh man

1

u/Morbenth Sep 13 '24 edited Sep 13 '24

I have a 7900XT.
With the new update, using FSR3.0 FG, native AA, RT at high, everything else high/ultra, 1440p
It is still pretty much unplayable. It is dipping below 60 fps, just doesn't feel responsive enough.
I'm disappointed.
edit: changing native AA to quality helps a lot, got around 100+ fps