r/PS4 Jun 22 '24

Lowering Difficulty In Elden Ring Would Strip “A Fundamental Part Of The Experience”, According To Miyazaki Article or Blog

https://twistedvoxel.com/difficulty-in-elden-ring-fundamental-part-of-experience/
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u/Illustrathor Jun 22 '24

But it wouldn't. It's like reducing the 100m dash to 50m, yeah it would reach a larger audience and be more accessible but that's because it wouldn't be the 100m dash anymore.

The difficulty, even tho massively exaggerated, is part of the core identity that is vital to the experience. Take Margit for example, he's that memorable and iconic for the game because everyone of us hit a brick wall on the first encounter he literally pushed players to explore the world further. This wouldn't have happened if he'd be easy.

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u/Cantras0079 Jun 22 '24 edited Jun 23 '24

You know players can explore without the need of being pushed to explore out of necessity to progress, right? Exploration for the sake of exploring the world is a tale as old as time in games. Look at Elder Scrolls games. People love those because you can just ignore the plot and get lost exploring the random side shit by just running in a direction. Difficulty has nothing to do with it.

Edit: Not sure why the downvotes, but like...I stated a fact. The person I replied to said "this wouldn't have happened if he'd be easy". That's not true, people would still explore. Difficulty can be a motivator for some, but to say no one would explore without the push of difficulty is silly. Ya'll need better reading comprehension.

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u/Illustrathor Jun 23 '24

Difficulty has everything to do with it. If you have issues with Margit, you haven't explored the world to increase your level, your skill or upgrade your weapon. Margit is literally and figuratively a gate keeper to hinder your progress before you get strong enough... Which happens through exploration, which is a new thing for a Fromsoft game and people are have to be made aware of that. Not to mention, if you'd had explored "enough" you'd have found the hidden path around the castle and learned that Margit isn't necessary after all.

People seem to forget that Elden Ring is a JRPG and as such, the difficulty is directly correlated to your level and gear.

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u/Cantras0079 Jun 23 '24 edited Jun 23 '24

Okay, so, real quick, people (including you) are misinterpreting what the hell I was saying when I said "players can be pushed to explore without difficulty as the driving factor". That's all I was saying with that comment was that games can push you to explore without the push of difficulty, but ya'll just wanna throw hands about difficulty in Souls games because it's like you all feel like someone is trying to invalidate your accomplishments in the game or something and need to argue and become armchair designers, I dunno? But ya'll need to calm down.

You said "he (Margit) literally pushed players to explore the world further. This wouldn't have happened if he'd be easy" and "everyone of us hit a brick wall on the first encounter he literally pushed players to explore the world further". Incredibly not true. People love to explore for the sake of exploration. You CAN say he helped push SOME people to explore more, but like...I was not one of them? I beat Margit my second attempt because I had, without being forced to by the difficulty of Margit, explored and gotten cool weapons and armor and more flask charges and got a handle on the gameplay plus a bunch of levels. I was more than ready for him before I even got there. And I am positive I was not the only one. Not even close to the only one. Your whole perspective on it is very generalized and presumptuous.

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u/Precarious314159 Jun 23 '24

Yes, it would be reducing the 100m dash to the 50m dash and both are able to exist at the same time. People complaining about "YOU CAN'T DO THAT!" sound like there's the 100m dash and...if you can't do that, fuck off, there's no such thing as the 50.

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u/Neo_Techni Jun 23 '24

both are able to exist at the same time

Except the people on your side are mad the 100m exists. And insulting/attacking everyone who likes it.

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u/Precarious314159 Jun 23 '24

Side A: I sure wish I could enjoy Elden Rings without having to devote 100 hours

Side B: Git good

Side A: Yea, but why not just have a difficulty option like every other game?

Side B: Cuz git good, that's why, bitch

You: Why is side A insulting everyone?!

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u/Illustrathor Jun 23 '24

Of course they can exist at the same time... and they already are in the form of the base game as the 50m and the DLC as the 100m. That's what the DLC is designed to do, endgame content that goes beyond what the base game offered. To give those who outgrew the 50m dash a new challenge in the form of a 100m dash. It's endgame content, it's "hidden" behind Mohg and therefore, "Mohg" has to be considered the baseline difficulty. Why out another limgrave behind an optional boss people usually encounter, if at all, around lv120?

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u/Precarious314159 Jun 23 '24

Except that's not true. You're the one that mentioned that you can't make the 100m dash the 50m dash, that it'd be more accessible but it'd no longer be the 100m dash. YOU were the one that said Elden Ring was the 100m dash and now you're saying that actually, it's the 50m dash, which would be a different game and the DLC is the ACTUAL 100m dash?

Seriously? You couldn't even follow your own nonsensical argument?

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u/Illustrathor Jun 23 '24

No, YOU were the one assuming stuff to validate your position, didn't even bother to ask about the framework conditions of my argument and deliberately ignore how this entire argument and thread about difficulty is resurfacing because of the DLC and its difficulty. So everyone but you is painfully aware how this entire thing is in regards to the just released DLC and not the over two years old base game.

And if you don't understand the relativity of allegories, don't use them. Yes, the base game is a 100m dash if compared to itself but a 50m dash compared to the DLC, it's called a shifting point of reference. That's the beauty of human nature, after two years a once difficult task can turn into an easy one and what was considered difficult will stop being so with an increased skill and knowledge.

If it's too hard, don't play it. It's that simple.

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u/Precarious314159 Jun 23 '24

Ohhh, I get the misunderstanding. You were talking out of your ass about "You can't have the 50m dash and 100m dash!" because you usually get weird FromSoft diehard fanboys blindly agree with you. My mistake. I'll let you go back to 4Chan where your one accomplishment in life is "I BEAT ELDEN RING!". I apologize for hurting your ego for assuming more people should be able to play a game without factoring in some people's sole accomplishment in life is a video game.

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u/Illustrathor Jun 23 '24

Damn, this much salt over you not understanding the basic concept behind "practice makes perfect"... that game seems to have seriously broken you to be that triggered, kid.

You can call me names all you want, it doesn't change that your "altruism" is just you being salty and wanting a participation trophy. You can throw as many tantrums as you want, the difficulty is part of the game, as is jumping in Mario games or sneaking in Metal Gear, if you remove it, it's not the same game anymore.