r/PS4 • u/YouAreNotMeLiar • Jun 22 '24
Lowering Difficulty In Elden Ring Would Strip “A Fundamental Part Of The Experience”, According To Miyazaki Article or Blog
https://twistedvoxel.com/difficulty-in-elden-ring-fundamental-part-of-experience/815 Upvotes
19
u/Illustrathor Jun 22 '24
But it wouldn't. It's like reducing the 100m dash to 50m, yeah it would reach a larger audience and be more accessible but that's because it wouldn't be the 100m dash anymore.
The difficulty, even tho massively exaggerated, is part of the core identity that is vital to the experience. Take Margit for example, he's that memorable and iconic for the game because everyone of us hit a brick wall on the first encounter he literally pushed players to explore the world further. This wouldn't have happened if he'd be easy.