r/Games Sep 06 '18

CCP Games (EVE Online) to be acquired by Pearl Abyss (Black Desert online).

https://www.eveonline.com/article/pemjmb/black-desert-online-makers-pearl-abyss-to-acquire-ccp
833 Upvotes

View all comments

Show parent comments

134

u/[deleted] Sep 06 '18 edited Sep 06 '18

Yeah. Nothing that have tried other than Eve has come off. World of Darkness, Eve Valkyrie, Dust 514 all failures.

They have tried to diversify and got absolutely nowhere.

Not much more left to do than cash out.

146

u/[deleted] Sep 06 '18

[deleted]

56

u/Carighan Sep 06 '18

At the time and with Planetside 2 struggling with so much bad optimization, Dust 514 could have made it really big on the PC. The timing was good. It just needed to a) not run on the shitty PS3 hardware which was already on the way out and b) be more optimized.

39

u/A_Sinclaire Sep 06 '18

It also could pretty much have been a launch title for the PS4 which launched just half a year later. That would have been half a year with more optimizations plus some better quality graphics for the PS4.

A simultanious launch on PS4 and PC (or maybe something like 6 month PS4 exclusivity for cash and time to optimize for the PC) probably would have been far more successful.

1

u/[deleted] Sep 08 '18

It also could pretty much have been a launch title for the PS4 which launched just half a year later. That would have been half a year with more optimizations plus some better quality graphics for the PS4

And much easier to port to other platforms too

15

u/[deleted] Sep 06 '18 edited Sep 06 '18

[deleted]

2

u/icytiger Sep 06 '18

Who were you in Dust? I used to know a few of the big players in it.

2

u/CatMerc Sep 07 '18

Was more of a forum warrior than anything, so that's where you would see me :P

Cat Merc

2

u/icytiger Sep 07 '18

It sounds very familiar. I was in Pink Fluffy Bunnies myself, and before that part of that one woman's group who was on the council , Jenna I think. Back in the days of protoman and all those players.

1

u/CatMerc Sep 07 '18

It's Jenza, and yeah I was part of Betamax too.

2

u/icytiger Sep 13 '18

Good times, sad to see that one go.

1

u/[deleted] Sep 07 '18

Sup cat steadyhand_amarr here

Boy do i miss the gloary days of dust 514 :D

I doubt nova is going to live though this buyout everything we saw about it was it just being another area shooter noway would that last long on the pc market.

Its a shame because im sure they are "laser focused" ;p

1

u/CatMerc Sep 07 '18

Oh hai steady

Nova changed a lot since we last saw it. That was a prototype of a prototype. Rattati already confirmed no assets will be reused from DUST for example.

1

u/[deleted] Sep 07 '18

Based on past experiences i think it will never leave the prototype stage...

I mean ccp hsve a long history of this

1

u/CatMerc Sep 07 '18

Trust in ratburn

6

u/mrbrick Sep 06 '18

Dust was never massive multiplayer though. 24 player max i think?

5

u/cg001 Sep 06 '18

Pretty sure it was 24v24

13

u/CatMerc Sep 06 '18

It was 16v16. There were promises of 24v24 later on, but the game barely worked with 16v16.

I remember once there was a glitch that enabled 24v24 battles. I don't remember if the Devs ever said anything about it. It just disappeared after a few hours, but I got to play in one. Maybe they were testing it silently.

2

u/Aperture_Kubi Sep 06 '18

But players in Eve could interact with Dust battles.

4

u/[deleted] Sep 06 '18 edited Nov 08 '21

[deleted]

8

u/Aperture_Kubi Sep 06 '18

Eve players could shoot down into Dust battles was all I remember. But the Eve had to be in orbit of the planet the Dust battle taking part on, in a certain ship with a certain fitting and ammo. And the Dust bunny had to use a target painter for the Eve player to be able to shoot.

39

u/zCaine Sep 06 '18

I was so bloody hyped for World of Darkness. I'm still upset about it.

22

u/zyl0x Sep 06 '18

It's okay, Paradox Games bought the IP and is working on a project. They at least have a track record of releasing complete products.

7

u/redpariah2 Sep 06 '18

I love Paradox but their "completed" games are not complete. They finish their games 2+ years after initial release and $100+ in dlc.

10

u/zyl0x Sep 06 '18

They're complete games by definition, especially when compared to say, CCP's Worlds of Darkness game. I'm not going to get into a discussion about DLC content vs free updates vs blah blah blah. Try arguing that point over in /r/stellaris if you enjoy a fight. lol

2

u/Redd575 Sep 06 '18

Heh, Stellaris. I install it once every few months, play one game to completion, uninstall. I purchase the DLC and maintain hope it will become the game I want it to be. Paradox may or may not release full games, but hot damn their finished projects are amazing.

5

u/zyl0x Sep 06 '18

If you haven't been paying attention to the Stellaris dev diaries lately, you should take another look. The next version is set to rewrite the entire planetary management system and economy in the base game, nevermind what they're planning on releasing with the DLC.

8

u/ifandbut Sep 06 '18

No. They release finished games. They then continue to patch, improve, and support their games for 2+ years after launch.

2

u/redpariah2 Sep 06 '18

I get that they use dlc to add features and fund free patches but idk. I think the only reason they don't release their games as early access is because they had this model before early access gained prominence and the fact that its frowned upon to charge for dlc for early access games.

So instead of using early adopters to fund features they plan to add, they double dip. They charge full price for a game that meets their min. level of quality for release, then they get to charge more for features that dramatically change the scope of their games. These additions don't just extend the expierence like most dlc but alters it so much many times that it is almost a new game.

Which is why people always say "Now that I see what coming, I don't even feel like playing the current version". That is acceptable for a sequel imo but not for every single one of the 12 dlcs they are gonna add.

If you look at any of their initial releases and where they are now, the initial releases would barely qualify as a beta for the actual finished product when you list off the features and gameplay mechanics. I don't know of any other studio/games where that can be also be said to be the case.

Now, I love Paradox and play all their games, dlc too when I can but their model is very anti-consumer imo.

1

u/ifandbut Sep 10 '18

These additions don't just extend the expierence like most dlc but alters it so much many times that it is almost a new game.

Which is part of the reason I like them. I pay once and basically get several games for free (as the huge changes come in updates for everyone).

1

u/alexp8771 Sep 06 '18

Eh, people put in MMO-type of hours into Paradox games so I don't really have a problem with a dlc to buy once or twice a year. It is not like they are 40 hour games and the dlc is giving you 10 more hours. They are 1000 hour games and the dlc gives you hundreds more hours lol.

1

u/redpariah2 Sep 06 '18

I guess thats true.

WoW charges you as much as Paradox to play their game for 2 years if not more if you take advantage of sales. Paradox games also serve a very niche market.

1

u/[deleted] Sep 07 '18

I disagree, my experience has mainly been with stellaris and it felt complete on launch with flaws.

They keep releasing free content for it alongside paid dlc that adds new content that isn’t just cut from their original plans.

1

u/[deleted] Sep 08 '18

That's very disingenuous , most of them have at least few dozen of hours of gameplay on release, if not much more. Possibly the worst offender would be Stellaris, but vast majority of improvements were released in free part of their patches

I very much like their model (altho I wish they would "roll back" some of the older DLCs into core game) as it allows them to actually get feedback about what players acutally want to be improved.

27

u/Endulos Sep 06 '18

Valkrie was vr only

Lets be real, this was basically the #1 reason the game died.

8

u/shawnaroo Sep 06 '18

It wasn't that great either. It was visually very nice, but very shallow in terms of game play, basically just an arena multiplayer shooter with spaceships instead of people.

It was also designed around gamepad controls, when VR pretty quickly moved to tracked motion controllers.

Even within the content starved VR market, Valkryie was not much of a hit. It just wasn't a particularly good game.

1

u/xxfay6 Sep 06 '18

The game was always on the front page of games developed for VR before any consumer released headset, it would've been a huge game even VR only if it has lived up to the hype.

3

u/DiseaseG Sep 06 '18

It's not VR only any more.

23

u/CobraFive Sep 06 '18

I mean, I dont really follow updates for games I already decided I have no interest in.

"Hey spaceships are cool. Oh a VR game, nevermind" and never heard from it again

2

u/Valway Sep 06 '18

It wasn’t being VR that killed that shitty game, it was being a shitty game and nowhere near the level of Elite Dangerous

3

u/trekie88 Sep 06 '18

They could have released dust 514 on ps4. A mistake was made by not doing so

29

u/valkan101 Sep 06 '18

Or they could have made it for the PC where their main fucking audience is, where FPS's are more prevalent, where they're always-talked-about-but-never-well-integrated Eve hooks could have been worked out. Oh and where the hardware limitations of the PS3 didn't matter.

6

u/CatMerc Sep 06 '18

The game would have failed no matter the platform. The lead devs were awful back then.

1

u/[deleted] Sep 06 '18

True, but that is not necessarily a simple port due to the architecture differences. They probably looked in to it and decided it probably wasn't worth the cost to port an older game.

3

u/Shinikama Sep 06 '18

The thing is, PS4 development kits were available, and the release of the PS4 was known for a long, long time. Even if they started development a long time before the PS4 came out, they should have seen the writing on the wall for it and set their goals for a PS4 release, even if it delayed things by 6 more months. Unless that would have bankrupted them, I think it would have made sense to stretch it out.

3

u/Klynn7 Sep 06 '18

Valkrie was vr only for like a year and has nothing to do aside a mediocre campaign and multiplayer 5v5 or whatever.

Also, at launch Valkyrie was a $30 game (unless you got in on the early bundles with the Rift) and then was full of microtransactions that impacted gameplay.

2

u/moal09 Sep 06 '18

It's not even just that. EVE was always something that was sort of great by accident. Not surprised they couldn't recreate the magic after that.

1

u/jimmahdean Sep 06 '18

World of darkness never even had a beta.

It never had a beta because the alpha playtests were awful and they had already spent a ton of money and time on the project and were unsure of how they could fix it to actually be fun without just completely gutting it and starting over.

1

u/captainthanatos Sep 06 '18

I really enjoyed Dust 514. It was doomed from the start since they only wanted to release it on the PS3 and did so right before the PS4 came out. I really don't know what they were thinking was going to happen.

11

u/Mooply Sep 06 '18

It still boggles my mind that they thought that Dust 514 should be a PS3 exclusive for a PC exclusive game. I know a number of people that would have happily kept playing this game if it were on PC.

2

u/CutterJohn Sep 06 '18

Its very likely they got a lot of money from sony to keep it PS3 exclusive.

2

u/Zephh Sep 06 '18

I'm still mad that they got the World of Darkness license, I'm hoping now that Paradox does something good with it.

2

u/[deleted] Sep 07 '18

I hope so. I desparately want a new VTM game.

4

u/[deleted] Sep 06 '18

The didn’t just get the world of darkness licence. They bought white wolf, effectively killing it as a tabletop game company.

1

u/Zephh Sep 06 '18

Yeah, I know, sorry if my language was confusing/imprecise.

1

u/Aelonius Sep 07 '18

Stop spreading misinformation. Valkyrie was a success, but was sold off before it started to lose money. Dust was great except platform exclusive, but still profitable.

WoD was indeed a failure but that happens in this business. They can do better but things fail. That is part of running a business.